Download the plugin file and place it inside your projects js/plugins folder.
Add Ritter_EventSpawner plugin to your projects plugin manager.
Place below Ritter_BoundarySystem when using Boundary System + Spawner.
Configure the parameters to fit your needs.
Create a new map to use for holding your source/template events to be used by the spawner to copy onto the game map. Create your events on the new map.
Play test and try the script calls and/or Plugin Commands found below!