Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Scripting language for AI?

A topic by X2Sたr created Sep 08, 2019 Views: 219 Replies: 2
Viewing posts 1 to 3

So i am making a game that will be requiring some "some-what intelligent creatures". I am coding this in C/ASM because i F###ing can (ASM being used for low level operations) HOWEVER i honestly dont want to use C/ASM for AI as that would take me a long A## time.

Any scripting languages that fit well for C like Lua or Ruby, I am not using Python as i hate it and possibly slow down the game (Which i don't want) 

Thanks 

~Star

Moderator moved this topic to General Development
Moderator

If you're so worried about performance that you code in assembly in 2019, then even the fastest scripting language will seem hopelessly slow to you. That said, Ruby is even slower than Python, if anything, and really really not designed for embedding to the best of my knowledge (though it can be). Lua is both very easy to integrate, and one of the fastest scripting languages out there, so that's probably much closer to what you want.

Lets just say i have a PC that cant even run DOOM on decent quality.

Besides i look smart with it anyway :3

But thanks for the info ^^