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(GAME) JAMS for Education in September

A topic by Savvy created 18 days ago Views: 53 Replies: 3
Viewing posts 1 to 4

This September, we'll (Game)Jam every Wednesday!

Sep 4 : Users Collaboration
Sep 11 : Empathy
Sep 18 : Me / You / Us / Them
Sep 25 : Obtain / Keep / Give

Simple rules: 8 hours, 1 topic, 1 game. 

Join our Discord Channel to follow the process, share ideas with us and give feedback!
https://discord.gg/frSTJxQ

We'll do these Jams among ourselves for now, but if some of you want to join in the future, that might change!

First one finished !

COLOR DUTY ===> https://savvy-community.itch.io/color-duty

This time we wanted to work on USERS COLLABORATION, so we figured: "hey, we should offer an amazing! reward for a task that would be impossible to complete all alone, and everyone will come running and collaborate in order to achieve that task!", well, we'll see about that!

We wanted to be part of a greater thing, so we joined the Weekly Game Jam #112, with the theme 'COLOR THE WORLD', which we embraced very much.

In order to claim the reward, you'll have to find your way in a giant maze, go from random room to random room to finally find the glorious Last Room. To help you in this quest, we allowed the players to give feedback on the door they used when they successfully left the room or ...  died  got sent back to the beginning of the floor. Let's just hope that everyone can be trusted! 😇

This is our first online (massively) multiplayer game so far, so we took some extra dev time after the 8 hours. There should be a ton of bugs in it, but we hope very much that you enjoy it.

We remind you that COLOR DUTY is a collaborative game but, spoiler alert, the reward is only for one person. 🤓

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First session in COLOR DUTY's 7 floors Maze is completed!
The game was cleared by DOSOAN. 👏 Here are the "champions" of this first session.


We'll reset the World at 2 PM (CET, UTC+01:00) so everyone has a shot at clearing it again.

Chears!

So, Jam #7 went pretty well, but we won't have anything concrete to show before tomorrow. 

Working on EMPATHY was definitely a tough one! We chose to use slimes as avatars, with randomly picked attributes that brought a lot of inequalities among players. 

Stay tuned for the release tomorrow!