Hi everyone, I'm new in development and looking for solution on how to make my game random system easy to work and expand. It's a forage simulator. The idea is to make it as random as possible (spawn, random locations, prices, injury chance etc.). There will be a ton of staff with permanent and temporary modifiers (skills, jewelry, weather, seasons, potions etc.)
If you can suggest ideas for how to make it all work and be able to add extra content in the future will appreciate it. Thanks in advance!