So far, it seems more entertaining to gain exp then to use it in the dungeons sorry to say, however I noticed that you don't get skills until level 100. Does combat get more interesting than it is right now with skills?

A huge open-source roguelike with 75+ minigames. Includes a physics sandbox and a To-Do list to gamify your real life. · By
That is an incredibly sharp and valuable piece of feedback, thank you so much for sharing it! I'm honestly thrilled to hear you're enjoying the EXP-gathering side of the game that much.
To answer your question directly: Yes, combat gets significantly deeper and more interesting. You are on the verge of unlocking the game's true potential.
Reaching Level 100 is just the beginning. Think of it as a roadmap of escalating challenges and powers:
From there, the universe is yours to enjoy until you get bored—whether it's mastering the Block Dimension, conquering all the minigames, or something else entirely.
And speaking of the future, I am already working on the next wave of content. I'm planning to add a Sandbox Sokoban and a Sandbox Breakout minigame. For Ex-Othello, I'm developing import/export functionality for sandbox boards and a game history feature, which will allow you to rewind moves—and in sandbox mode, perhaps even change the laws of causality itself.
Thank you again for pushing me to share this.
Your feedback is incredibly motivating.
I hope you enjoy the journey ahead!