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yutokure

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A member registered Oct 15, 2025 · View creator page →

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That is an incredibly sharp and valuable piece of feedback, thank you so much for sharing it! I'm honestly thrilled to hear you're enjoying the EXP-gathering side of the game that much.

To answer your question directly: Yes, combat gets significantly deeper and more interesting. You are on the verge of unlocking the game's true potential.

Reaching Level 100 is just the beginning. Think of it as a roadmap of escalating challenges and powers:

  • Level 100: The SP System unlocks, transforming combat from simple attacks into a strategic dance of skills and resource management.
  • Level 250: The world truly begins to fight back. You'll start encountering enemies with special, rule-bending abilities.
  • Level 300: Survival becomes more than just about HP. The Hunger System activates in high-level dungeons, adding a new layer of challenge.
  • Level 500: Your power grows. You'll unlock higher SP caps and gain access to more powerful skills.
  • Level 1000+: You start to manipulate the battlefield itself. "Domain Crystals" may appear, fundamentally changing the rules of a floor.
  • Beyond Dimension Z (Lvl 2600): For those who conquer the final dimension, a new challenge awaits: the NESTED system, where the journey truly becomes infinite.

From there, the universe is yours to enjoy until you get bored—whether it's mastering the Block Dimension, conquering all the minigames, or something else entirely.

And speaking of the future, I am already working on the next wave of content. I'm planning to add a Sandbox Sokoban and a Sandbox Breakout minigame. For Ex-Othello, I'm developing import/export functionality for sandbox boards and a game history feature, which will allow you to rewind moves—and in sandbox mode, perhaps even change the laws of causality itself.

Thank you again for pushing me to share this. 

Your feedback is incredibly motivating.

 I hope you enjoy the journey ahead!

That's a fantastic idea, thank you so much for suggesting it!


Randomisation tools like a dice roller or a decision wheel would fit perfectly into the "anything and everything" concept of this game. I can already imagine adding them to the "Utility" section of the minigames, where every roll or flip gives you a tiny bit of EXP.


 You've also given me a more advanced idea related to the To-Do list, which I'm currently planning to enhance. My next major update for the To-Do list will be an "Achievement Log" feature. On top of that, your idea for random rewards is brilliant. I'm now considering adding a "Random Table configuration" feature, where you could set up your own loot tables for quests. Completing a task could then trigger a prize wheel based on your custom table to determine the EXP or item drop. That could be really fun.


I'll definitely add these ideas to my list for future updates. I really appreciate you sharing your thoughts!

Thanks for checking out my game! I'm glad you've discovered some of its stranger corners.


To answer your first question: Why a system monitor? The honest answer is, "Why not?" 


This project became a canvas for me to add anything and everything I found interesting, without worrying about whether it "should" be in a game. It's a testament to the "Game That Got a Little Out of Hand" philosophy. So, what would you use it for? I have no idea, but I'm excited to see what players come up with!


And yes, I definitely plan to update the game. It will be updated whenever I get new ideas, receive feedback like yours, or simply feel inspired to add more madness. 


So please, keep the feedback coming!

Thank you for the great comment! You've perfectly captured the essence of the game.


Regarding the level cap: Technically, there isn't one.


The difficulty scales with a system called "NESTED." Each time you increase the NESTED level by 1, the recommended dungeon level increases by about 2,600. Since the NESTED level can go up to 99,999,999, you can imagine how high the levels can get!


Feel free to try entering a Block Dimension dungeon with NESTED set to 99,999,999 if you're curious. :)