This is a strange 'game', it even includes a system monitor. I'll ask you this - what would you even use it for...?
Also, are you going to update this game again, when you ever feel like it?

A huge open-source roguelike with 75+ minigames. Includes a physics sandbox and a To-Do list to gamify your real life. · By
Thanks for checking out my game! I'm glad you've discovered some of its stranger corners.
To answer your first question: Why a system monitor? The honest answer is, "Why not?"
This project became a canvas for me to add anything and everything I found interesting, without worrying about whether it "should" be in a game. It's a testament to the "Game That Got a Little Out of Hand" philosophy. So, what would you use it for? I have no idea, but I'm excited to see what players come up with!
And yes, I definitely plan to update the game. It will be updated whenever I get new ideas, receive feedback like yours, or simply feel inspired to add more madness.
So please, keep the feedback coming!
That's a fantastic idea, thank you so much for suggesting it!
Randomisation tools like a dice roller or a decision wheel would fit perfectly into the "anything and everything" concept of this game. I can already imagine adding them to the "Utility" section of the minigames, where every roll or flip gives you a tiny bit of EXP.
You've also given me a more advanced idea related to the To-Do list, which I'm currently planning to enhance. My next major update for the To-Do list will be an "Achievement Log" feature. On top of that, your idea for random rewards is brilliant. I'm now considering adding a "Random Table configuration" feature, where you could set up your own loot tables for quests. Completing a task could then trigger a prize wheel based on your custom table to determine the EXP or item drop. That could be really fun.
I'll definitely add these ideas to my list for future updates. I really appreciate you sharing your thoughts!