Well, here's an idea. Randomisation tools, like a dice, wheel and coin flip, since I don't know what to say.
dhicker_Fan!
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Well, more 'wants' than 'needs', but with scenarios, perhaps you can make a small, popup text panel for editing code if you add scripts. I'm not sure about the actual coding language.
But, I do have an idea. Now, I doubt this would work (I've only heard these questions asked with apps coded in Swift, there isn't much general documentation), but if you wanted some good functional and cosmetic extensibility, see if integrating AppleScript and Windows/Linux's counterparts of that could be possible (you could just integrate the scripts via the right-click context menu or when a specific animation plays).
Would you be able to add touch-based events? For example, play a sound effect or display an animation.
Will this stay a creative tool/toy forever, or will it also pivot in a 'functional' direction, like some desktop pets (I've seen pomodoro timers and water break timers before)? Also, will you eventually allow for more mobility of pets, like them moving around the screen and at adjustable times, and maybe a cursor-following setting (Neko)?
Yes, the example contraption, and I more specifically want to apply a general script to all of the canvases made with it to make them work with the Overlaps mechanic. It's the mechanic with a script applied to a draggable canvas -
on release do
if rect.overlaps[me target]
alert["You hit the target!"]
end
end
It would then execute an action if placed on the specifically named widget.
To make a project as a beginner, I'd just like to collate different contraptions to make games and potentially study the code and provided documentation.