Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

dhicker_Fan!

15
Posts
1
Topics
1
Following
A member registered Aug 16, 2025

Recent community posts

Well, here's an idea. Randomisation tools, like a dice, wheel and coin flip, since I don't know what to say.

Yu Roguelike communityCreated a new topic Peculiar...

This is a strange 'game', it even includes a system monitor. I'll ask you this - what would you even use it for...?

Also, are you going to update this game again, when you ever feel like it?

It definitely takes out the old Snake gameplay almost completely, but nice.

Andie communityReplied to Stupid++ in Support

Ah, okay, didn't know it was an iOS app. That's fine, then.

Andie communityPosted in Support

Would you be able to put the Mac version on your page, or make it available to other regions? Also, what version is supported on macOS?

Well, more 'wants' than 'needs', but with scenarios, perhaps you can make a small, popup text panel for editing code if you add scripts. I'm not sure about the actual coding language.

But, I do have an idea. Now, I doubt this would work (I've only heard these questions asked with apps coded in Swift, there isn't much general documentation), but if you wanted some good functional and cosmetic extensibility, see if integrating AppleScript and Windows/Linux's counterparts of that could be possible (you could just integrate the scripts via the right-click context menu or when a specific animation plays).

Would you be able to add touch-based events? For example, play a sound effect or display an animation.

Thanks for the clarification. One more question for now - care to tell something about this planned scripting in the app? A seperate language, or nifty text editor that just modifies the app's code directly?

Will this stay a creative tool/toy forever, or will it also pivot in a 'functional' direction, like some desktop pets (I've seen pomodoro timers and water break timers before)? Also, will you eventually allow for more mobility of pets, like them moving around the screen and at adjustable times, and maybe a cursor-following setting (Neko)?

Since This Is Tagged "Educational", This Should Teach Me How To Apply Engineering Skills, No? Otherwise, The Tag Must Be Redundant.

HelloGPT

Yes, the example contraption, and I more specifically want to apply a general script to all of the canvases made with it to make them work with the Overlaps mechanic. It's the mechanic with a script applied to a draggable canvas - 

on release do

 if rect.overlaps[me target]

  alert["You hit the target!"]

 end

end

It would then execute an action if placed on the specifically named widget.

To make a project as a beginner, I'd just like to collate different contraptions to make games and potentially study the code and provided documentation.

Thanks for the explanation about "bubbling up", but I've tried the provided script, I'm not sure where to place it or if there is a value to be filling in. Could you explain, please?

Thanks, I'll try the provided code with information considered. But, I'd like to ask what "bubbling up" is, if that is okay?

Also, how can I implement a "whitelist" for the "Overlaps", that draws off a canvases' name/textual content?

With the "Make Magnet" contraption in the "All About Draggables" deck, I'd like to make the draggable canvases made with it spawn with a script. How can I do this?