That is an incredibly sharp and valuable piece of feedback, thank you so much for sharing it! I'm honestly thrilled to hear you're enjoying the EXP-gathering side of the game that much.
To answer your question directly: Yes, combat gets significantly deeper and more interesting. You are on the verge of unlocking the game's true potential.
Reaching Level 100 is just the beginning. Think of it as a roadmap of escalating challenges and powers:
- Level 100: The SP System unlocks, transforming combat from simple attacks into a strategic dance of skills and resource management.
- Level 250: The world truly begins to fight back. You'll start encountering enemies with special, rule-bending abilities.
- Level 300: Survival becomes more than just about HP. The Hunger System activates in high-level dungeons, adding a new layer of challenge.
- Level 500: Your power grows. You'll unlock higher SP caps and gain access to more powerful skills.
- Level 1000+: You start to manipulate the battlefield itself. "Domain Crystals" may appear, fundamentally changing the rules of a floor.
- Beyond Dimension Z (Lvl 2600): For those who conquer the final dimension, a new challenge awaits: the NESTED system, where the journey truly becomes infinite.
From there, the universe is yours to enjoy until you get bored—whether it's mastering the Block Dimension, conquering all the minigames, or something else entirely.
And speaking of the future, I am already working on the next wave of content. I'm planning to add a Sandbox Sokoban and a Sandbox Breakout minigame. For Ex-Othello, I'm developing import/export functionality for sandbox boards and a game history feature, which will allow you to rewind moves—and in sandbox mode, perhaps even change the laws of causality itself.
Thank you again for pushing me to share this.
Your feedback is incredibly motivating.
I hope you enjoy the journey ahead!