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Selling Demo and Full Game Separately

A topic by Steven Colling created 277 days ago Views: 235 Replies: 2
Viewing posts 1 to 3

Hey there!

I'm following itch.io since its creation and it's super exciting to see it grow and grow. Big congratulations! :)

I've got a little question regarding itch.io and itch.io refinery. My current project Orcish Inn is available for free during development. I distribute the game as a Steam demo and through an own launcher application as well as standalone releases available on the game's website. I want to have a look at the tools you provide, but I don't want to sell the game yet. If I would use itch.io and submit Orcish Inn's pre-alpha and set the price to zero (but pay if you want), people obviously would also get the final game for free, which is not what I want.

I could (similar to the "demo" release on Steam), publish Orcish Inn as a "pre-alpha" here on itch.io, with info stating that getting the pre-alpha doesn't include the final game and when the game is finally out, I would publish Orcish Inn (the release version) as a new entry here on itch.io, with a proper price set. If possible, I would remove/hide the pre-alpha version of Orcish Inn on itch.io then.

The "pay-what-you-want" bit would be another way to get help with the funding, because I often get requests from people who stumble across my Patreon, but don't want to use the Patreon service and instead want to send me money directly, which I refuse because of tax-related stuff.

Basically:

  • "Orcish Inn Pre-Alpha-Only" for 0$+ without including the full game
  • On release, "Orcish Inn" with a proper price

So my question is: would this approach violate any rules or go against the "spirit" of itch.io?

Cheers and thanks in advance,
Steven

(+1)

You could publish them as the same item, but change the pre-alpha version's price from 0.00 to the full price when you're about to release the full game, then keep the alpha file as a demo (checkmarking the "this file is a demo and can be downloaded for free" box). Not really structurally different, but the game's ratings and such would carry over, which could be advantageous.

(+1)

Oh, you mean on release adding the full game as a new file and giving it a different minimum price? Customers who added the pre-alpha to their library wouldn't have access to the full game (as intended) but if they voluntarily payed something, it would (as far as I know) count towards the full game's price.

Sounds like a good idea!

Thanks :)