No, I really appreciate it! :) I think there's nothing worse than absolute silence after releasing something. I will have a look at Foundry.
Steven Colling
Creator of
Recent community posts
Thank you for the insight, really appreciate it! More compatibility sounds like a good idea. Would you value Foundry support over other VTT in general or on a more personal note? By the way, Hex Kit tiles can be set up in Hexxmap with the following map properties: 160,190 / 50 / 160,140 / 0,0 (size, displacement, distance, offset).
Yes, they are! You can copy them to the Content folder, either restart Hexxmap or press F6 to reload the content and they are available within the editor, although you have to set up the hex grid (dimensions etc.) once. If you want, you can have a look at the documentation, specifically this and this.
It's such a long time, I honestly can't remember. I think I implemented a kind of brush system where the generator is painting land and terrain like grass in random directions (basically a big circle moving around on the map), but I'm not sure and the source code is inaccessible and stashed away in backup files. I'm sorry I can't be of more help! :( The objects on the map like rocks and plants were actually just random placements.
Do you mean this? If so, there isn't really a source file (it's all drawn on one layer). If you mean the shore around the example map at the very top, it's also directly drawn around that map on one layer, but here is the source file nonetheless.
Hey BlueCorvid!
Sorry for the inconvenience! :(
The tiles should work with HexKit. Also sorry for the cascade of questions, but I hope we can fix the issue together! Which tiles are you trying to make work with HexKit? With a border or without one? Flat or pointy? What do you mean with "empty borders"? Can you post a screenshot of it looking weird?
Thanks for taking the time!
Steven



















