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Orcish Inn (Pre-Alpha Only!)

Free pre-alpha version of the orc tavern simulation game Orcish Inn. This free offer doesn't include the final game! · By Steven Colling

World Generation Question

A topic by 20Clawz Studio created 31 days ago Views: 34 Replies: 2
Viewing posts 1 to 2
(1 edit)

I know this project was put down a long while ago, but this is still one of my favorite itch games. The environment design and ambience is top tier and I haven't seen anything replicate the feeling in a randomly generated world.

I'm working on my own project right now and I was wondering if I could pick your brain on the world generation system? I've been trying to replicate the vibe without much luck. It just feels so lush and alive and I would love to know how you did it. Is it multilayered perlin noise? I'm especially curious on how you made the plant placement feel so natural. 

Developer(+1)

It's such a long time, I honestly can't remember. I think I implemented a kind of brush system where the generator is painting land and terrain like grass in random directions (basically a big circle moving around on the map), but I'm not sure and the source code is inaccessible and stashed away in backup files. I'm sorry I can't be of more help! :( The objects on the map like rocks and plants were actually just random placements.

(1 edit) (+1)

That's alright, I figured as much! I thought it was worth a try to reach out just in case. This was helpful anyhow. Thank you!