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Rig export in future?

A topic by DewaGames created 19 days ago Views: 39 Replies: 2
Viewing posts 1 to 4

Hello, 

I checked the road map and I have seen json export for a project. What does that mean? Will there be possibilities to use such an export to recreate the rig let's say in Godot then? I am very interested in that. Would love to be able to procedurally animate my characters. 

Hello, yes at least to be able to export the bones rig as an universal format as json. But it should be nice to have a pipeline for Godot too indeed. At least for godot, be able to export the image mesh with the bones weights because it's a bit painful to do that in Godot.

(+1)

Yeah exactly, I was sitting with the Godot implementation this week and compared the process with doing it in Pixelover and honestly it's not even comparable. Pixelover is much easier and more straightforward. If such a pipeline would be implemented it would be a game changer for this software in my opinion. Because I did my first export yesterday with an animation and I really like how easy I went from Inkscape - > Pixelover - > Spritesheet animation. But I still would love to have the rig with mesh export similar to Spine because then the possibilities would be endless. Anyways, thank you for your quick response. I really dig this software you have created. Looking forward to being a part of this journey.