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Yeah exactly, I was sitting with the Godot implementation this week and compared the process with doing it in Pixelover and honestly it's not even comparable. Pixelover is much easier and more straightforward. If such a pipeline would be implemented it would be a game changer for this software in my opinion. Because I did my first export yesterday with an animation and I really like how easy I went from Inkscape - > Pixelover - > Spritesheet animation. But I still would love to have the rig with mesh export similar to Spine because then the possibilities would be endless. Anyways, thank you for your quick response. I really dig this software you have created. Looking forward to being a part of this journey.