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A member registered Sep 12, 2022 · View creator page →

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Really cool concept and amazingly executed! Great job! 

Congratulations on winning the jam! Really nice work!

Yeah exactly, I was sitting with the Godot implementation this week and compared the process with doing it in Pixelover and honestly it's not even comparable. Pixelover is much easier and more straightforward. If such a pipeline would be implemented it would be a game changer for this software in my opinion. Because I did my first export yesterday with an animation and I really like how easy I went from Inkscape - > Pixelover - > Spritesheet animation. But I still would love to have the rig with mesh export similar to Spine because then the possibilities would be endless. Anyways, thank you for your quick response. I really dig this software you have created. Looking forward to being a part of this journey. 

Thank you for playing. Really appreciate the feedback. 

Hello, 

I checked the road map and I have seen json export for a project. What does that mean? Will there be possibilities to use such an export to recreate the rig let's say in Godot then? I am very interested in that. Would love to be able to procedurally animate my characters. 

Thank you for playing and all the suggestions!

The traffic is my USP https://itch.io/jam/brackeys-14/rate/3846157

Probably not your favorite game 

https://itch.io/jam/brackeys-14/rate/3846157 

I like how you have used the classic battlesystem of a lot of JRPGs from early 2000s. Even the interface sounds like Final Fantasy 7.  One game in particular that comes into my mind is the battle system of Vandal Hearts from PSX. This was nostalgic for me, good work! 

Omg what an amazing idea! Such a fun game loop! Bravo!

I really liked this idea, a simple loop but really satisfying! Great work! 

Thanks for playing! 

Awesome, thank you that helped! 

PixelOver community » Discussion · Created a new topic Bone rig

Why does my rig collapse into a pile when I go from rest to pose mode? I really don't understand. My rig looks fine when in rest pose but as soon as I try to go into pose mode it collapses. Anyone know why? 

Really like this idea, very much on theme. Great job! 

Good job on the game! I found it a bit hard but loved the visuals.

Great work on the game! Loved the visuals and the idea, it has a lot of potential. I had hard time even finishing the first boss, it was too difficult for me.  

Thank you for playing! This was my first time finishing a game jam project! Next time I will make sure I have some audio in my game! 

Thank you for playing! Appreciate the feedback! 

I really liked this game, would've been cool to have the option to edit the new graveyards you lay down before clicking ready. I managed to get to day 7 but played it too safe when laying down the graveyards. It is a nice mix of a semi-idler, simulation game. Great work! 

Thank you for the feedback and for playing. Yeah, the draw.io assets was supposed to be placeholders but time flew by. 😁

Thank you for your feedback and for playing.

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This is a really good game, I mean replayability is infinite. I think art work is awesome and so is overall game play. I think there could be some more work done on the music, mix the sounds with something calmer would benefit the game imo. Great job!

I got hooked immediately! Really good job! 

This is a really good game, would love to see this developed further! Great job and congrats!