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Errors in the demo Island

A topic by wingieboi created 11 days ago Views: 46 Replies: 8
Viewing posts 1 to 3

Hi, I have purchased the bundle and as I mess around in the tutorial island to test what is possible, I get different errors that cause the game to crashed. It's not reassuring when things don't work out of the box like this... is there a way to submit the error logs please?

Developer

Sure, you can post those errors in this thread or in the dedicated thread here. We would ask for screencaps of the following to troubleshoot your issues:

- Plugin Manager List

- Console Log when the Error happens (press F8 and click on the Console tab on the top of the window, errors will be in red)

We have setup the Demo Projects to work out of the box as much as possible, however, given that users may have different system configurations on their end the chance of running into errors is still present. We are happy to work with you on fixing these issues until all those errors can be resolved :)

Thanks,

MythAtelier Team

Thank you. Many of the errors look similar so perhaps it's one common issue.

MYTH_UTIL_WindowResizer

MYTH_CGC_CoreEngine
MYTH_CGC_CardTypes
MYTH_CGC_EquipCards
MYTH_CGC_PartyUI_TypeA
MYTH_CGC_HelpBoxControl
MYTH_CGC_BlockGenerate
MYTH_CGC_ActionPack1
MYTH_CGC_TextFormatPlus
MYTH_CGC_CardCollection
MYTH_CGC_CardSummonsCore
MYTH_CGC_CardShopCore
MYTH_CGC_DeckEditorCore

=============================

Uncaught SyntaxError: Unexpected end of JSON input

    at JSON.parse (<anonymous>)

    at MYTH_CGC_CardSummonsCore.js:976

rpg_managers.js:1949 TypeError: Cannot read property 'find' of undefined

    at Game_Actor.initSkills (MYTH_CGC_DeckEditorCore.js:3048)

    at Game_Actor.changeClass (MYTH_CGC_CoreEngine.js:8727)

    at Game_Actor.changeClass (MYTH_CGC_DeckEditorCore.js:3145)

    at Game_Interpreter.command321 (rpg_objects.js:10314)

    at Game_Interpreter.executeCommand (rpg_objects.js:8930)

    at Game_Interpreter.update (rpg_objects.js:8838)

    at Game_Interpreter.update (MYTH_CGC_CardShopCore.js:1080)

    at Game_Map.updateInterpreter (rpg_objects.js:6115)

    at Game_Map.update (rpg_objects.js:6022)

    at Scene_Map.updateMain (rpg_scenes.js:608)

=============================

index.html:1 Uncaught SyntaxError: Unexpected end of JSON input

    at JSON.parse (<anonymous>)

    at MYTH_CGC_CardSummonsCore.js:976

rpg_managers.js:1949 TypeError: Cannot read property 'undefined' of undefined

    at Game_Actor.deck (MYTH_CGC_DeckEditorCore.js:3812)

    at Window_CardShopBuy.removeEquippedCards (MYTH_CGC_CardShopCore.js:2332)

    at Window_CardShopBuy.setGoodsByActor (MYTH_CGC_CardShopCore.js:2326)

    at Scene_CardShop.onActorOk (MYTH_CGC_CardShopCore.js:1945)

    at Scene_CardShop.commandSell (MYTH_CGC_CardShopCore.js:1575)

    at Window_CardShopCommand.Window_Selectable.callHandler (rpg_windows.js:902)

    at Window_CardShopCommand.Window_Command.callOkHandler (rpg_windows.js:1426)

    at Window_CardShopCommand.Window_Selectable.processOk (rpg_windows.js:1156)

    at Window_CardShopCommand.Window_Selectable.onTouch (rpg_windows.js:1086)

    at Window_CardShopCommand.Window_Selectable.processTouch (rpg_windows.js:1054)

Developer (3 edits)

Thanks for posting those error logs. As you suspected, they all stem from similar errors. A JSON parse error usually means that Plugin Parameters have not properly been initialized. Let's resolve these one by one.

First error is in the Card Summons plugin parameters. The Stats to Display struct parameter value needs to be refreshed. Refreshing the plugin parameter which is a simple matter of double clicking on the parameter, making sure there is a value in place and then hitting Ok and applying the changes.

If you do not wish to use this parameter, then make sure the struct is at least empty. When its empty, it looks like this (pair of square brackets)



Also, will recommend the following Plugin Order change (putting Card Summons Core on the bottom):

  • MYTH_UTIL_WindowResizer
  • MYTH_CGC_CoreEngine
  • MYTH_CGC_CardTypes
  • MYTH_CGC_EquipCards
  • MYTH_CGC_PartyUI_TypeA
  • MYTH_CGC_HelpBoxControl
  • MYTH_CGC_BlockGenerate
  • MYTH_CGC_ActionPack1
  • MYTH_CGC_CardCollection
  • MYTH_CGC_TextFormatPlus
  • MYTH_CGC_DeckEditorCore
  • MYTH_CGC_CardShopCore
  • MYTH_CGC_CardSummonsCore

That might clarify what is happening with the Deck Editor and Card Shop interactions as these three plugins generally don't talk to each other.

Let us know once you have made the changes and run the game. If this error has been resolved, it should no longer appear in the console log. Check the console once again and see what errors are there after this change and post the error logs on your next reply. We'll continue troubleshooting from there.

Thank you, I readjusted the order of plugins and replaced StatsToDisplay for [] now. Here are some errors that I also get walking and touching stuff in the demo. Maybe I need to tweak plugin settings before launching the demo? Best regards,

TypeError: Cannot read property 'undefined' of undefined

    at Game_Actor.deck (MYTH_CGC_DeckEditorCore.js:3812)

    at Window_CardShopBuy.removeEquippedCards (MYTH_CGC_CardShopCore.js:2332)

    at Window_CardShopBuy.setGoodsByActor (MYTH_CGC_CardShopCore.js:2326)

    at Scene_CardShop.onActorOk (MYTH_CGC_CardShopCore.js:1945)

    at Scene_CardShop.commandSell (MYTH_CGC_CardShopCore.js:1575)

    at Window_CardShopCommand.Window_Selectable.callHandler (rpg_windows.js:902)

    at Window_CardShopCommand.Window_Command.callOkHandler (rpg_windows.js:1426)

    at Window_CardShopCommand.Window_Selectable.processOk (rpg_windows.js:1156)

    at Window_CardShopCommand.Window_Selectable.onTouch (rpg_windows.js:1086)

    at Window_CardShopCommand.Window_Selectable.processTouch (rpg_windows.js:1054) =============================

TypeError: Cannot read property 'length' of undefined

    at Game_Actor.Game_Battler.onTurnEnd (MYTH_CGC_CardSummonsCore.js:1605)

    at Game_Actor.turnEndOnMap (rpg_objects.js:4181)

    at Game_Actor.onPlayerWalk (rpg_objects.js:4140)

    at rpg_objects.js:5049

    at Array.forEach (<anonymous>)

    at Game_Party.onPlayerWalk (rpg_objects.js:5048)

    at Game_Player.updateNonmoving (rpg_objects.js:7756)

    at Game_Player.update (rpg_objects.js:7676)

    at Scene_Map.updateMain (rpg_scenes.js:609)

    at Scene_Map.updateMainMultiply (rpg_scenes.js:600) =============================

rpg_managers.js:1949 TypeError: Cannot read property 'length' of undefined

    at Game_Actor.createDeck (MYTH_CGC_DeckEditorCore.js:3723)

    at Scene_DeckSelector.onCommandNew (MYTH_CGC_DeckEditorCore.js:4105)

    at Window_DeckCommand.Window_Selectable.callHandler (rpg_windows.js:902)

    at Window_DeckCommand.Window_Command.callOkHandler (rpg_windows.js:1426)

    at Window_DeckCommand.Window_Selectable.processOk (rpg_windows.js:1156)

    at Window_DeckCommand.Window_Selectable.onTouch (rpg_windows.js:1086)

    at Window_DeckCommand.Window_Selectable.processTouch (rpg_windows.js:1054)

    at Window_DeckCommand.Window_Selectable.update (rpg_windows.js:986)

    at rpg_core.js:7035

    at Array.forEach (<anonymous>)

Developer

Thanks for reporting back! Glad to see the old errors were resolved. You are running into a far higher amount of errors than any of our other users on setup so there might be some step missed during the setup process (perhaps when the expansion plugins were put in) that is causing these errors. We are having some issues on our end replicating this latest set of issues so we are going to suggest a different solution.

We are going to recommend sending in a copy of your demo project to our email (myth.atelier@gmail.com). Save your copy of the demo project to a compressed folder, upload it to a service like GDrive/Dropbox/MEGA and send the share link via the email. Please include your username(wingieboi) in the subject line so we know its your support ticket. We will take a look at what is going on in the project. send a fixed copy back and let you know what caused the issues so you can avoid those in the future.

Excellent, I've sent the message to your address. Thank you so much.

Hello, just want to know if you found anything regarding this.

Thank you, I readjusted the order of plugins and replaced StatsToDisplay for [] now. Here are some errors that I also get walking and touching stuff in the demo.

Maybe I need to tweak plugin settings before launching the demo?
Best regards,


TypeError: Cannot read property 'undefined' of undefined

    at Game_Actor.deck (MYTH_CGC_DeckEditorCore.js:3812)

    at Window_CardShopBuy.removeEquippedCards (MYTH_CGC_CardShopCore.js:2332)

    at Window_CardShopBuy.setGoodsByActor (MYTH_CGC_CardShopCore.js:2326)

    at Scene_CardShop.onActorOk (MYTH_CGC_CardShopCore.js:1945)

    at Scene_CardShop.commandSell (MYTH_CGC_CardShopCore.js:1575)

    at Window_CardShopCommand.Window_Selectable.callHandler (rpg_windows.js:902)

    at Window_CardShopCommand.Window_Command.callOkHandler (rpg_windows.js:1426)

    at Window_CardShopCommand.Window_Selectable.processOk (rpg_windows.js:1156)

    at Window_CardShopCommand.Window_Selectable.onTouch (rpg_windows.js:1086)

    at Window_CardShopCommand.Window_Selectable.processTouch (rpg_windows.js:1054)

=============================

TypeError: Cannot read property 'length' of undefined

    at Game_Actor.Game_Battler.onTurnEnd (MYTH_CGC_CardSummonsCore.js:1605)

    at Game_Actor.turnEndOnMap (rpg_objects.js:4181)

    at Game_Actor.onPlayerWalk (rpg_objects.js:4140)

    at rpg_objects.js:5049

    at Array.forEach (<anonymous>)

    at Game_Party.onPlayerWalk (rpg_objects.js:5048)

    at Game_Player.updateNonmoving (rpg_objects.js:7756)

    at Game_Player.update (rpg_objects.js:7676)

    at Scene_Map.updateMain (rpg_scenes.js:609)

    at Scene_Map.updateMainMultiply (rpg_scenes.js:600)

=============================

rpg_managers.js:1949 TypeError: Cannot read property 'length' of undefined

    at Game_Actor.createDeck (MYTH_CGC_DeckEditorCore.js:3723)

    at Scene_DeckSelector.onCommandNew (MYTH_CGC_DeckEditorCore.js:4105)

    at Window_DeckCommand.Window_Selectable.callHandler (rpg_windows.js:902)

    at Window_DeckCommand.Window_Command.callOkHandler (rpg_windows.js:1426)

    at Window_DeckCommand.Window_Selectable.processOk (rpg_windows.js:1156)

    at Window_DeckCommand.Window_Selectable.onTouch (rpg_windows.js:1086)

    at Window_DeckCommand.Window_Selectable.processTouch (rpg_windows.js:1054)

    at Window_DeckCommand.Window_Selectable.update (rpg_windows.js:986)

    at rpg_core.js:7035

    at Array.forEach (<anonymous>)