For whatever reason my sprite tends to blink (disappear) for 1 frame while switching between different sprite sheets (Idle, Walk, Run).
I'm not sure why this is happening because the img/character folder is set to preload (as it is per default), or what I can do about it?
('Idle' sprite sheet has 3 frames while 'Walk 'and 'Run' has 6 frames each)
Just in case, here's my system specifications... if that'll explain anything:
CPU: Processor AMD Ryzen 7 7735HS (with Radeon Graphics, 3.20 GHz)
GPU: Nvidia GeForce RTX 4050 Laptop GPU
RAM: DDR5 16.0 GB (15.2 GB usable)
SYSTEM: 64-bit Windows 11
(It's a ROG Zephyrus G14 GA402NU)
And here's a GIF I recorded from playtesting: