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Ashes Remember Us

A topic by indiegates created 15 days ago Views: 239 Replies: 6
Viewing posts 1 to 7
(2 edits)



This is the Devlog for  -Ashes Remember Us -

Some images :) :


 About the Game:
Dive into a ruthless world overrun by mutants! Ashes Remember Us is an intense active horde-based tower defense game with one ultimate goal: survive— for as long as you can! Build powerful defenses, construct mighty towers, and customize your weapons to fit your playstyle. Every day brings hope, every night brings terror. When the sun sets, waves of mutants come flooding in, stronger and deadlier than ever before.

Features:

  • Customizable Weapons: Upgrade and tweak your arsenal to withstand the growing threat.
  • Tower Building: Set traps and fortify your base for maximum defense.
  • Dynamic Day-Night Cycle with Events: Prepare during the day—fight for your life at night!
  • Challenging Boss Battles: Every few waves, face off against a powerful boss that will test your strategy.
  • Endless Survival Mode: The mutants never stop evolving… how long can YOU last?

Get ready— in Ashes Remember Us, there’s only one rule: Stay alive.

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To the DEMO -> https://bolzos.itch.io/ashes-remember-us

ROADMAP:


Demo Patch Notes

  • Updated the player model to better match the rest of the game (more graphical fixes and additions will come soon ;) )
  • Changed how the player holds weapons
  • Added auto-reload (weapons will reload automatically when empty)
  • Empty weapons are now marked red in the inventory
  • Added death animation for the first boss
  • The demo no longer ends abruptly after killing the first boss
  • After the boss fight, the demo will now spawn a large number of mutants to test performance

Small Graphical Patch:

- Added dropping bullet casings
- Blood splats are now simply animated and will disappear after 20 seconds to improve performance
- Muzzle flash now follows the gun

and this is how it looks now:

Now we have coins and no more packages because i like many things on screen :D Demo Patch Notes:

  • Changed how trash drops – it is now coins that drop with every single mutant hit
  • Added a health bar that fits the environment of the fire
  • Added a "warning" when your fire is under attack
  • Fixed some minor performance bugs
  • Added more blood 

And we have a Roadmap with things until Early Access

WIP: Weapon HUD Overhaul 🔧🔫
Currently giving the weapon HUD a full makeover – more info, better layout, new weapon slot order, and eventually it'll also be used for weapon modding. Big upgrade incoming! 💪

Here’s how it’s looking so far – not final yet, but getting there.



Once this is done, regular updates will be back on track. Overhauling a core system like this isn’t exactly a quick coffee break task ☕💥

Thanks for your patience – it’s gonna be worth it! 😎

Hey Indiegates,


I’m a composer working with OpenMPT and the ScreamTracker (.s3m) format, and I’d love to collaborate with indie developers looking for authentic semi-realistic sounds.

I recently looked at your prototype, and I was wondering if you wish to have a musical soundtrack in it I’m offering to create a free demo track for your prototype — especially if your project has a pixel/retro vibe. Tracks are lightweight, loop-ready, and easy to integrate.

🔊 Examples of what I can do:

  • Synthpop

  • Horror Orchestra

  • Regular Orchestra

  • Techno

  • Drum and Bass

  • Industrial Techno

  • Menu jingles

  • Atmospheric tracks

If you’re interested, drop a link to your project or DM me, and I’ll send over a custom demo track so you can hear how it fits your game.

Cheers,
Esamuel19

Finally, it’s done: the much‑improved weapon menu! :D I hope you like it. There will change much more things. But at first i need to added content ;) So stay tuned .


  • Weapon Menu Overhaul: The weapon menu has been completely reworked. It now opens from bottom to top when pressing the tag button.
  • Weapon Slot Switching: You can now switch weapon slots directly in the weapon menu using Q and E.
  • Weapon Modification Access: Weapon modifications are now always accessible from within the weapon menu, regardless of slot.
  • Visual Update: Sun Rays Added simple sun rays to the map to enhance visual atmosphere. These are a placeholder and may be replaced with a more advanced version in a future update.