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indiegates

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A member registered Apr 12, 2023 · View creator page →

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Hey everyone!

It’s been a little while since the last update — and honestly, I wasn’t planning to release another demo patch before entering Early Access. But I wanted to give everyone who’s currently playing something fresh to enjoy, so here we are with a surprise update!

Here’s what changed since the last patch:

HUD & UI Improvements 
- The timer has been redesigned and is now displayed as a circle - Added a new health indicator to the HUD. - The alarm event now uses a new, less obstructive visual. - Added button sounds to the menu. 

New Intro Tutorial
At the start of the demo, there's now a short tutorial screen that explains what each item does - helpful for new players and a nice refresher for returning ones.

Audio & Visual Updates
- Several sound effects have been updated or added.
- Numerous visual adjustments were made, including improved item designs, better lighting, and refined contrast. 

New Content & Gameplay Changes
- A new boss has been added (still unbalanced — be careful).
- The first boss received some visual improvements.
- New perks have been added and can be learned through the Learning Scrolls.
- Two new towers are now available: Toxic Tower and Fire Tower.
- The lightning weapon mod has been reworked and now only triggers at its intended probability.
- Two additional weapon mods have been added that can either poison or ignite enemies. 

Bug Fixes
- Fixed an issue where the player could occasionally get stuck between traps. 

Smarter Enemies
- Enemies can now appear in more intelligent variants that actively avoid walls and navigate more effectively. 

And Lots of Other Improvements

Plenty of smaller behind-the-scenes tweaks that help polish the overall gameplay experience.

Thanks for reading and enjoy the updated demo! :)

indiegates

(1 edit)

Hey @everyone

It’s been a bit quiet around the project lately – but don’t worry, that doesn’t mean nothing’s happening! I took a few days off, but since the day before yesterday I’ve been back at work, focusing on integrating more bosses. 🙂

No pictures or previews this time – I just don’t want to spoil what’s coming. Mean, right?

 But sometimes it has to be that way. Next up, I’ll be working on the Steam integration, and I’ll also take some time to polish up a few icons and other small details. Everything’s still right on schedule, and I’m deep in preparations for the Early Access release of Ashes Remember Us.

Once that’s all set, there will be another demo update to make sure everything’s up to date. After that, I’ll spend a few days on balancing, to fine-tune the gameplay experience. 

If you have any feedback, ideas, or suggestions, feel free to join the Discord and share them! 

I hope you’re still as excited as I am to see where this journey goes — because I definitely am! 

See you next time,

- Indiegates

And another small patch :D

Fire:
- Lowered the base health of fire.
- Fire’s max health can now be boosted through specific skills.
- Added auto-healing to fire, which also scales with skills.
- The big “fire under attack” warning has been replaced with a smaller HUD notification so your screen doesn’t get blocked.

Weapons: >
- Introduced a maximum number of mods per weapon, which can be tweaked with skills.
- All weapons are now customizable.
- Weapons have a chance to spawn with a higher max mod capacity.
- Weapons can only be equipped with as many mods as their max slots allow (no more overstuffing).
- The number of mod slots is now shown as text, and unused slots are displayed as grey boxes in the mod menu.

Skill Screen:
- No more duplicate skills showing up in the overview.

 My game Ashes Remember Us is officially part of the Steam Next Fest! 🎉

That means: 👉 You can play the free demo 👉 Share your thoughts with me 👉 And add the game to your wishlist so you won’t miss the release 💜

I’m beyond excited to finally give you a first taste of Ashes: Remember Us – and I can’t wait to hear your feedback!

➡️ https://store.steampowered.com/app/3881830/Ashes_Remember_Us/

Let’s start this journey together. ✨

Thank you :) me too.  the next time i will add more content and fix some silly bugs. So stay tuned for the full release 😁

Just in time for the Steam Next Fest, I’ve released a major update packed with core gameplay additions and lots of smaller improvements. The main highlight this time is the brand-new Skill & Perk System, designed to bring more variety and decision-making into every run.

New Skill & Perk System

I’ve added a completely new mechanic that revolves around collectible experience orbs. Certain enemies and events can now drop blue skill orbs. Picking one up lets you choose from three randomly generated perks, allowing you to shape your build as the game progresses. 




A dedicated skill menu has also been added so you can easily track your current perks. 

Here are a few of the first perks now available:

- Increased number of airdrops 
- Larger pickup radius
- More targeted airdrops from specific categories 

And this is just the beginning—more perks are already in the pipeline and will be coming in future updates.

Weapon Adjustments

Each weapon now features a critical hit chance that factors directly into damage calculations. I’ve also introduced minimum and maximum damage values for all weapons to make combat feel more dynamic and less predictable.

In addition:
- I updated the mod iconsI
- added a new mod: Lightning


New Content

New enemies have been added, including a particularly fast spider to spice things up. There’s also a brand-new event available in the game.
Special enemies are now marked with a pillar of light, making them easier to spot during intense fights.

Sound Improvements

I reworked the walking sound—it’s now quieter and features more variation so it’s less intrusive during gameplay. On top of that, bullet casings now make their own sound effects when hitting the ground—a small detail that adds to the atmosphere. 

Enjoy the update and have fun experimenting with the new perks – there’s much more to come!

nice to hear. thx.

This really great game is addictive. Great artwork and the music is simply perfect.

I don't know why it is so funny to shoot dummies around :D

one word: AMAZING!!! :) Rly. the art and sounds and idea. i am flashed.

Damn, that was a nice experience. Great atmosphere. I found the jumping mechanics a bit odd at first, but then it got even better :D Well done in this short amount of time!

i really like the look of it and the idea . make it bigger. i enjoyed it :)

Yeah thats would be nice thats true. But after programming the Card system there was a Lack of time and i needed some sleep 😅

Thx :)

Thx. Will Work on it further :D

Thx. Yes balancing ia hard in this short time. There originally also were more cards but i need to cut them down because of lack of time 😅

Wow. That ist much response. Time to Drive Home and do some gaming and testing 😁

Time is running out and i dont had the oppurtunity to play much games but today, after work, i will invest some time to do it. I will rate and leave a comment. So give me your good stuff and post some links here 😎

Would be nice of you could rate mine too but it is not mandatory.

https://itch.io/jam/jamsepticeye/rate/3935227

Read you in the comments :D

Nice to hear. I will definitely will make it better and bigger :)

Thx. Be prepared it will come i allready make me notes for the future :)

Thanks for the comment :) yes me too Hope i can start soon with this project again. Allready writing down more cards 😁

Hi everyone,

The project is progressing, and today I added a few simple but impactful features that enhance gameplay by giving you access to more weapons and buildings.

There are now two additional types of airdrops:
- A weapon drop
- A building-only drop

So in total, the game now includes three airdrop variants: the standard one, weapon-only, and building-only drops.

I also fixed a minor performance bug related to coin drops and updated the visuals by adding new graphics for coin stacks.

More to come soon! Feedback is welcome :)

Enjoy it. I go and enjoy yours :)

https://itch.io/jam/jamsepticeye/rate/3935227

Thx. Yeah there was No Time for some easy in Game Tutorial ;)

just a small update today: 

- Multikill counter now influences the amount of dropped money
- Added different colors to money based on value
- Money piles up over time to improve performance
- Coins and ammo drops are now more visible
- Fixed a bug where the spawner wouldn’t reset after restarting the game

Thanks :)

Yeah i know. Me too. But i will fix this and many other Things when i make it bigger 😁

small card game. note rly finished but i will stay with the concept in the future: https://itch.io/jam/jamsepticeye/rate/3935227

i think this story is similar to many jam makers :D so i don't need to be scared of it anymore 

well done. i like the level design, the art and game play :)

that's nice to hear :D

thx :)

me too. 

mine is playable in browser :) https://itch.io/jam/jamsepticeye/rate/3935227

i have seen so much death,destruction and dark themes in this jam and this is the completly different :D thx for that :)

Crazy concept. And damn it makes me feel sad in some Kind of way :O but Well done

Allready rated yours :D here is mine. First Jam ever for me -> https://itch.io/jam/jamsepticeye/rate/3935227

Well done. I Like the concept and Art 😁