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Just in time for the Steam Next Fest, I’ve released a major update packed with core gameplay additions and lots of smaller improvements. The main highlight this time is the brand-new Skill & Perk System, designed to bring more variety and decision-making into every run.

New Skill & Perk System

I’ve added a completely new mechanic that revolves around collectible experience orbs. Certain enemies and events can now drop blue skill orbs. Picking one up lets you choose from three randomly generated perks, allowing you to shape your build as the game progresses. 




A dedicated skill menu has also been added so you can easily track your current perks. 

Here are a few of the first perks now available:

- Increased number of airdrops 
- Larger pickup radius
- More targeted airdrops from specific categories 

And this is just the beginning—more perks are already in the pipeline and will be coming in future updates.

Weapon Adjustments

Each weapon now features a critical hit chance that factors directly into damage calculations. I’ve also introduced minimum and maximum damage values for all weapons to make combat feel more dynamic and less predictable.

In addition:
- I updated the mod iconsI
- added a new mod: Lightning


New Content

New enemies have been added, including a particularly fast spider to spice things up. There’s also a brand-new event available in the game.
Special enemies are now marked with a pillar of light, making them easier to spot during intense fights.

Sound Improvements

I reworked the walking sound—it’s now quieter and features more variation so it’s less intrusive during gameplay. On top of that, bullet casings now make their own sound effects when hitting the ground—a small detail that adds to the atmosphere. 

Enjoy the update and have fun experimenting with the new perks – there’s much more to come!