One thing I've been fascinated with lately is the idea of a play by post game using email. Something like a mix between being a game master and a Twine/choose your own adventure game. The advantages over a CYOA game being the personalization towards the player, and not needing to have the entire game finished before release (as you can always add more paths and tidbits as the game goes and players make choices you don't expect), and the advantages over a tabletop RPing game being that you don't need anything more than email, and you only really need to depend on the game master to be available, instead of other players, plus, a tighter narrative that's replayable if you so wish.
Cool shit and all, but how would one go about hosting that sort of game? While the actual bit you play on is just run of the mill email, you need a space to actually advertise and explain the game, the setting, the rules, any bits and bobs, etc.
Uploading an HTML with all of that is possible, but then we run into classification problems: It's not a "game" because the game part is not actually software, and it's not a "physical game" either.
Anyway, this is mostly conjecture out of curiosity, but I'd like to know what other people think. One of my ideas would be to make a Twine game as a character generator and then direct people towards an e-mail to continue it the adventure.