Hi, at the current state the numbers you can track when you release a game on itch are very trivial, mostly few Gross metrics... this is not very helpful.
Few weeks ago i spent part of the time of my vacation reading the book "The Lean Startup" and it underlined the importance of analytics and KPI as instrument to learn about your business and, most of all, change and improve with time... just in time to figure out 1 week ago, that when i started to add Unity Analytics to my game, in the latest 2 years the privacy laws about analytics dramatically worsened: i'm talking about GDPR, PIPL and CCPA.
To make a long story short, all those mandatory and different laws that are under the developement's responsibility, and that with time are destined to increase as other countries will eventually make their own law, are so strict, messy and difficult to implement, (at the moment online it's quite difficult to find a specific guide or sample) and it's still suggested a professional help to understand laws for your own case.
Big companies probably don't have too much trouble with that (maybe), but indies definitely do, probably in order to stay compliant with those laws they will just won't use them in many cases, and just stick with Steam analytics which is way easier to handle without responsibilities.
And this is where Itch should provide a wider amount of analytics, i think: devs around here might not even want to buy a Steam page, let alone risk with laws for tracking analytics. So a Itch dev has a heavy lack of instruments to analyze their own releases... i often read many threads about people who can't understand what's wrong with their own games and stuff: that could be a great help.