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Request for Documentation & Clarification

A topic by Faintbit created 18 days ago Views: 74 Replies: 6
Viewing posts 1 to 3

Hey everyone,

I recently picked up Synrec’s Tactical Battle System plugins (Core, Zones, Map Motions) and I’ve been diving in, but I’m running into a lot of confusion due to the lack of documentation. Hoping someone (maybe even Synrec themselves) can point me in the right direction.

So far I’ve been trying to set up:

  • A basic “Charge” skill (like WoW’s warrior) that makes the actor jump/move toward a target and then attack. I tried configuring it in Map Motions with Jump + Execute, but my actor only wiggles or jumps in place without moving to the enemy.

  • Multi-tile enemies (e.g. a monster that takes up 1×2 or 2×2 squares). I found the “Coords” settings in Map Motions like "Down Coords":["[0,-1]"], but no matter how I configure it the enemy still only occupies a single tile and can only be attacked on that one square.

  • Ending turns after an action. I tried code like $gameMapTBS.endBattlerPhase(user); in the Code Config section, but it doesn’t seem to trigger correctly or end the turn after a skill is used.

Right now, I feel like I’m guessing my way through everything. I’ve read that Map Motions added multi-tile support, but there’s no example of how to configure it. Same with custom skill behaviors — there’s a lot of potential here, but without even a small demo or some written guide it’s really hard to use the plugins as intended.

 Could we please get official documentation or at least some examples on:

  • Skill setup (movement + attack combos, ending turns, using Code Config properly).

  • Multi-tile battler configuration.

  • Best practices for enemy AI configs.

  • What exactly the different parameters in the plugin mean.

I really like the ambition of these plugins and don’t want to give up on them, but right now it’s very difficult to even create basic tactical skills or bosses without clear instructions.

Thanks in advance!

Developer

Does the how to playlist and demo not help with this? It's more video documentation than word or text documentation because it shows you how to setup the plugin.

Hi Synrec,

First off, thanks for the plugins, I picked up TBS + Zones + Map Motions and I’m really excited to build with them. I’ve been going through the demo and your YouTube videos, but I keep running into the same problem: the videos show how to set up a very specific case, but there’s no written documentation that explains what each parameter actually does, or what conditions need to be true for them to work.

For example, I tried setting up a simple ranged skill with knockback:

{   "Animation Type":"target",   "Action View":"map",   "Attack Pattern":"line",   "Attack Range":"5",   "Damage Pattern":"normal",   "Knockback Range":"4",   "No Through":"true" } 

I expected this to knock the enemy back when hit, but nothing happens.

Also, when I try to run the Map Motions plugin with different settings, nothing happens, the actor just jumps in place like he’s trying to perform actions, but no damage or effects actually trigger. 

Would you be able to clarify the exact requirements for knockback, and also how Map Motions interacts with TBS skills?

I think many of us are just missing a reference sheet of what each field really does under the hood, since the demos/videos only show one configuration at a time.

Thanks for your hard work on this, I want to keep using your system, but right now it feels like I’m guessing.

Is there a demo project that actually has skills with knockback/suction and Map Motions set up we can look through to get a better idea on how to actually get things working?

Developer

By information on the plugin parameters, I assume you mean what's on the front page for the plugin on this site?


Otherwise the suggestion for examples in the demo project will be taken into consideration 

Thanks for the response.

The issue isn’t just about not having examples, the main problem is that even when following the demo setup exactly, many features don’t work as expected. For example:

  • Knockback doesn’t trigger despite being configured. (There aren't examples for most types of skills)

  • Map Motions often cause the user to “jump in place” without executing damage or effects. (I also guess MapMotions overwrite the normal parameters?)

  • Facing Attack results in targeting myself instead of the enemy.

  • Multi-tile battlers technically register tiles but don’t show proper targeting indicators.

These aren’t cases of me “not understanding the examples”, they’re cases where the plugin doesn’t function in a reliable or documented way.

I invested in multiple plugins from you because they were marketed as “easy” solutions, but without real documentation or consistent behavior, I’m stuck guessing at how the system actually works. At this point, I’d like to request a refund for the plugins, unless proper documentation and fixes are available soon.

I’m happy to provide my purchase info if needed. Please let me know how you’d like me to proceed.

Developer

I have confirmed an issue with map motions and a patch for it is complete. Knockback, facing attack and Multi-tile battlers work as intended from testing.

It will be uploaded with better explanation of the newer parameters implemented over the plugin updates since then. I apologize for the inconvenience(s).

Thank you for asking this question, as I feel nearly the same way. I purchased this a while back and I tend to learn better when I can just read something and tinker with it at my own pace. Videos are good for a lot of people, but having the documentation helps me feel like I'm really understanding how each piece of the puzzle works, and makes me feel more confident trying stuff on my own.