Hey everyone,
I recently picked up Synrec’s Tactical Battle System plugins (Core, Zones, Map Motions) and I’ve been diving in, but I’m running into a lot of confusion due to the lack of documentation. Hoping someone (maybe even Synrec themselves) can point me in the right direction.
So far I’ve been trying to set up:
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A basic “Charge” skill (like WoW’s warrior) that makes the actor jump/move toward a target and then attack. I tried configuring it in Map Motions with Jump + Execute, but my actor only wiggles or jumps in place without moving to the enemy.
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Multi-tile enemies (e.g. a monster that takes up 1×2 or 2×2 squares). I found the “Coords” settings in Map Motions like
"Down Coords":["[0,-1]"]
, but no matter how I configure it the enemy still only occupies a single tile and can only be attacked on that one square. -
Ending turns after an action. I tried code like
$gameMapTBS.endBattlerPhase(user);
in the Code Config section, but it doesn’t seem to trigger correctly or end the turn after a skill is used.
Right now, I feel like I’m guessing my way through everything. I’ve read that Map Motions added multi-tile support, but there’s no example of how to configure it. Same with custom skill behaviors — there’s a lot of potential here, but without even a small demo or some written guide it’s really hard to use the plugins as intended.
Could we please get official documentation or at least some examples on:
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Skill setup (movement + attack combos, ending turns, using Code Config properly).
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Multi-tile battler configuration.
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Best practices for enemy AI configs.
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What exactly the different parameters in the plugin mean.
I really like the ambition of these plugins and don’t want to give up on them, but right now it’s very difficult to even create basic tactical skills or bosses without clear instructions.
Thanks in advance!