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Hi Synrec,

First off, thanks for the plugins, I picked up TBS + Zones + Map Motions and I’m really excited to build with them. I’ve been going through the demo and your YouTube videos, but I keep running into the same problem: the videos show how to set up a very specific case, but there’s no written documentation that explains what each parameter actually does, or what conditions need to be true for them to work.

For example, I tried setting up a simple ranged skill with knockback:

{   "Animation Type":"target",   "Action View":"map",   "Attack Pattern":"line",   "Attack Range":"5",   "Damage Pattern":"normal",   "Knockback Range":"4",   "No Through":"true" } 

I expected this to knock the enemy back when hit, but nothing happens.

Also, when I try to run the Map Motions plugin with different settings, nothing happens, the actor just jumps in place like he’s trying to perform actions, but no damage or effects actually trigger. 

Would you be able to clarify the exact requirements for knockback, and also how Map Motions interacts with TBS skills?

I think many of us are just missing a reference sheet of what each field really does under the hood, since the demos/videos only show one configuration at a time.

Thanks for your hard work on this, I want to keep using your system, but right now it feels like I’m guessing.

Is there a demo project that actually has skills with knockback/suction and Map Motions set up we can look through to get a better idea on how to actually get things working?

By information on the plugin parameters, I assume you mean what's on the front page for the plugin on this site?


Otherwise the suggestion for examples in the demo project will be taken into consideration 

Thanks for the response.

The issue isn’t just about not having examples, the main problem is that even when following the demo setup exactly, many features don’t work as expected. For example:

  • Knockback doesn’t trigger despite being configured. (There aren't examples for most types of skills)

  • Map Motions often cause the user to “jump in place” without executing damage or effects. (I also guess MapMotions overwrite the normal parameters?)

  • Facing Attack results in targeting myself instead of the enemy.

  • Multi-tile battlers technically register tiles but don’t show proper targeting indicators.

These aren’t cases of me “not understanding the examples”, they’re cases where the plugin doesn’t function in a reliable or documented way.

I invested in multiple plugins from you because they were marketed as “easy” solutions, but without real documentation or consistent behavior, I’m stuck guessing at how the system actually works. At this point, I’d like to request a refund for the plugins, unless proper documentation and fixes are available soon.

I’m happy to provide my purchase info if needed. Please let me know how you’d like me to proceed.

I have confirmed an issue with map motions and a patch for it is complete. Knockback, facing attack and Multi-tile battlers work as intended from testing.

It will be uploaded with better explanation of the newer parameters implemented over the plugin updates since then. I apologize for the inconvenience(s).