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Think I fixed lag in my browser game , could you test (1 minute)?

A topic by unaware-robot created 32 days ago Views: 152 Replies: 7
Viewing posts 1 to 4
(1 edit)

Hi all :)

Previously, when playing my game in browser, the game would sometimes freeze/drop frames. I recently made an update to my game, in which I think I fixed the cause of this. For me it now seems to work well.

I would really appreciate if some people quickly run my game and see if they notice any lag? Just walking around a bit + fighting one enemy would be enough.

This is the game: RogueBlock

Thanks in advance!

(+1)

I did play your game once more.

The game DID lag once, but that was due to memory consumption. Upon freeing some RAM, there were no further lags.

So, no new lags (but I did not encounter lagging in earlier versions either).

Played on Firefox / Windows.

Super, thanks for checking :)

Bumping this thread as I’m currently again working on the performance of my game and would really appreciate more input

Can you be more specific about which game elements to test? I did not notice any lag before, and I play from rather weak PC.

(1 edit)

I think the main elements in my game that caused lag before are shaders. Earlier those would cause small framedrops whenever they were used for the first time. Examples of when that would happen are:

  • moving out of the screen to the next location for the first time
  • opening a chest for the first time
  • Fighting the spider enemy for the first time

I mainly want to confirm that these issues are indeed resolved for people with different PCs. Because all of these happen early in the game I thought it’d be easiest to just ask whether people experience lag in the first minutes of playing.

Beyond that, I would care most about the performance in fights where there are many objects at once, but since those are mainly later fights that would be too much to ask.

(2 edits)

I played for a few minutes, defeating the spider, and paying attention to performance graphs of both CPU and GPU. I did not notice any significant spikes. The only performance problem I see is 100% CPU usage for a couple of seconds directly after loading screen, which seems understandable.

BTW, I have a random idea for an ability in your game: “destroy all bullets on screen”, or alternatively “make all bullets orange for 5 seconds”

Thanks for taking the effort to check the performance! This is very nice to know :) The ability idea is a good one since I currently don’t have many defensive abilities yet. I might add this!