Hello itch-wizards! I'm having trouble getting my uploaded Mac build to behave properly.
- When I pass the uncompressed .app to butler, the downloaded app fails to launch and the OS gives no user feedback (though I see in the Console that "12/12/16 10:22:04.460 AM com.apple.xpc.launchd: (com.timconkling.aciv.365472) Service exited with abnormal code: 4").
- When I pass a .zip containing the app to butler, launching the download first tells me that the app is from an unknown developer (as expected, as I haven't signed the binary with an Apple-blessed key). Then when I "right-click->Open" the app, the OS thinks for a while and fails as above.
- When I pass a .dmg containing the app to butler, everything's fine -- except that there's the extra step of mourning the .dmg the first time you want to play! (It does seem that the itch launcher is .dmg-savvy, though?)
What are the best practices for packaging and uploading a Mac build?