Hey,
So I played a few rounds never got through a run though ...
One small thing first ... you placed the "end button on top of the right screen" ... i would prefer it to be placed directly under the hand of cards so I can reach it a bit more conveniently after playing a hand.
That most of the warrior cards cost HP is very counterintiutive for me, like this every attack feels a little bit like a "self sacrifice".
From my first impression "enemy difficulty" seem to increase from very easy to easy to suddenly large enemy armies with tons of hp and then when you defeat them you jump back to some "easy rats" with maximum 2 HP.
Some card descriptions are a bit mysterious to me - and it feels quite random if i get enough defense cards or not (maybe i need to make more use of the reroll button). If I have a run where I only get "heavy attack cards" it seems I'm doomed after I run into the first "enemies with lots of HP" ... since for the warrior everything eats up HP. Other Stats apart from HP like Mana feel also a bit strange, because I never had a card which required any of it - maybe they could be introced later to the game and the Warrior class just focuses on the core principle about "keeping the hp" above the threshold.
Think in general it would be nice to have a display of how much cards will be drawn so that the effect of "exhaustion" is directly visible. For me at the moment it feels like I just play many times all of my drawn cards and barely get punished for it.
There are some artifacts that seemed to be "relativ OP" like the Poison-Staff which automatically add 4 Poison to every enemy which keeps reducing round by round.. far more effictive then something like the "coffee artifact" which seem to barely have any impact on the game.
I would alter some of the card descriptions to be plain text instead of formulas... I assume for example the muscle card means:
- Increase your Strength by your current toughness
and then with the arrow it is indicated "how much the value will be increased right now"
what bothers me apart from the description of the card is "you don't have inherent toughness" most of the times this card is offered it seem to be completely useless in my tries so far ... there were not much "toughness" enhancing cards offered
In summary I can say after some tries there where periods were are felt "a bit hooked" to the game, but also many times i felt like... I've too little impact to improve my gameplay in a "reasonable amount of time".