my eyeside is not the strongest so i prefer a large screen
Note that since this is a web game, you can zoom it like a normal web page.
uncomfortable to play the cards on the left side and then reach to right sight
Ok, I will add an option for left-sided ‘end turn’ button in next version
I would on easy mode only keep relevant cards that can offer some value for the player
The game already does that. When you start the game, you get access to only about 50 out of 350 cards and 70 out of 200 items. That being said, unlocks are very fast compared to some other games. For example, Mage unlock another ~70 cards and ~30 items, etc.
Would you say toughness is quintessential for “new warriors” in orrder to win (of course something with vampirism might also work… but never got a combo for it)?
Not at all. In fact, toughness is probably “weakest” way to win as Warrior. In my experience, easiest Warrior builds are
- Vampirism + HP growth, e.g. Feast on Flesh or Pipette
- Revenge + some method of keeping HP low but still surviving, like Half Full Glass
- Multi-strike with strength gain, using cards like Combo and Burning Rage
hand cards that crowd your deck “with future potential” don’t feel great at it all…
I suggest you to unlock “stash” mechanics which is specifically designed to alleviate that
(You can look and “Achievements” windows for a list of unlock conditions)
finish a battle with exactly 0 mana” you still have a little chance to crawl back into the game.
There is an item which does that (Pauper’s Bowl). When you unlock quests, it is relatively easy to find.
How did you balance the game?
That is an excellent question :)
Since the number of players is very low, I mainly balance based on my own playtesting and useful feedback like yours. You can look at more examples of game balance discussions on this forum or on our Discord.
For example, based on our current discussion, I will move Cezve (Coffee item) to be unlocked a bit later, and will introduce a quest to get toughness.
And if so did you replay “the simpler difficulties” to see how there are affected?
I mainly test “normal difficulty” which is when everything is unlocked but with no ascensions yet (game has additional difficulty modifiers called ascensions).