Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Although it is quite true that you must find some way to replenish mana with mage, it is not as hard as it seems, especially on easy difficulty where you only have to reach stage 12. The most important hint for the beginner Mage is to accumulate “Gather Magic” cards in hand before playing them all in single turn. In general, while basic Warrior builds focus on “rush attack”, basic Mage builds often must defend and delay for a few turns to get optimal value from the battle.

Yeah the card design makes it very clear that this "keeping cards is the way to go"... I must say i like the mage class more than the "warrior class" it feels much better to loose some mana than the own hp.  Probably you have balanced it this way... me personally i would "not have this with 0 mana you automatically die "I would maybe have some" restore one mana after a battle or battle rounds... so that you can "finish a battle with exactly 0 mana" you still have a little chance to crawl back into the game.

When player unlocks card upgrades, initial mana replenishment becomes much more reliable by just upgrading “Gather Magic” cards.

When player unlocks card upgrades, initial mana replenishment becomes much more reliable by just upgrading “Gather Magic” cards.

Sounds good :)

How did you balance the game? Did it grew it larger and larger over time and you added more combos to make it better and better? And if so did you replay "the simpler difficulties" to see how there are affected?