I played your game and I like it. I’ve played a lot of Slay the Spire (which I’m assuming inspired this game) so this is my kind of game haha. There seems to be some good card and item variety. I like the fact that you get an item after every fight. The fatigue mechanic seems interesting, I didn’t really play around it yet though.
I like the bestiary, it seems you already have a lot of varied enemies as well.
My main points of feedback would be about the presentation of the game.
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There is a lot of text, I would say too much text. I don’t think so much detail is necessary. e.g., explaining that spikes deal damage back in the explanation of ‘Melee’. This is also the case for the tutorial IMO. Since this reminds me of Slay the Spire, I would recommend looking at the new player experience of that game. I don’t remember if there is a tutorial or anything, but I remember that things were pretty clear without too much explicit explanation. Or maybe you could let the player choose between a basic or detailed tutorial? Just a thought.
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Also, the language in the game is very technical. I.e., mathematical equations and sentences such as “decrement absolute value”. I can imagine this scares away people not familiar with this genre, and for me still it looks a bit daunting.
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A lot of the UI feels small. I would make the HP, Mana, defence, etc. stats bigger. I would also make the end turn button bigger
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Icons instead of text would make everything look better. It’s a bit difficult to read ‘fatigue + 1’, ‘defence + 1’ in the short time they are on screen.
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Overall, I’m missing some ‘oomph’. When you play a card it doesn’t feel like a lot happens. Some more visual effects / more prominent sound effects / screenshake maybe? would add a lot I think.
Hope this helps!