Ah ok, if the idea is to have a more complex game then the amount of text makes more sense. I guess you target players more experienced in this genre. But then the tutorial could skip over some of the more basic stuff, like ‘reducing a monsters HP to 0 kills them’
In this specific case, do you think “decrease if >0, increase if <0” would be better?
In this case, if you’re targeting more experienced players, ‘decrement absolute value’ would be fine I think.
You mean replacing some common words in card descriptions by icons?
Yes, but also things like the words ‘gold’, ‘HP’, ‘MP’, etc, similar to how defence and fatigue already have icons.
It’s a bit difficult to read ‘fatigue + 1’, ‘defence + 1’ in the short time they are on screen.
By this I mean also replacing the words fatigue and defence (that pop up when you play a card) with the icon