Hi guys,
I'm sorry as it's probably a tired question. I'm completely new to game development - the only programming experience I have is a couple years of VB.net from highschool... 15 years ago? I don't remember much apart from the fundamentals. I've been really inspired by the projects on itch.io, I seriously love what people have been making and it really has made me love the medium of video games again.
Anyway my question is, for a complete noob, where do you think I should start?
My goal is to make short, simple 2d games. I'm not very ambitious with my visions, I love small-scale games with (seemingly) simple mechanics.
After getting to grips and studying the basics, I would like to make a breakout/arkanoid type game which I don't think is too ambitious (but then again, I have NO idea). I've done a bit of research and have landed on 3 options - Godot, Pico-8 and GameMakerStudio. I only have the time and focus to learn one. My heart is saying Pico-8 but I would like a bit of reassurance before jumping in as it will be hard for me to jump out. Will I learn transferrable skills by using Pico-8? I suppose I'd learn the basics of game design at a minimum, but would I be able to quickly adapt to another language/environment should I need to? I would appreciate any advice! Much love.