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wosnad

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A member registered Jul 09, 2025 · View creator page →

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Hey, thanks a lot for the reply and insight.

I understand what you are saying, that fundamentals of game design are the most important thing I need to learn first and foremost. I've been playing the stuff I like on itch with a more analytic eye trying to figure out how they function as a game and why I enjoy them. And I've been designing the little Arkanoid game I want to make on paper with this regard too.

I did a bit more reading and watched some tutorials for the Pico 8 since last night, and it does seem programming language heavy but I think that'll be good for me. I think when people say it's good for newbies, I think they mean it might be good for newbies *who already have experience with coding* but I think it'll be a good learning tool to both understand what writing code looks like and how to make a game at the same time. I also found this game which has an accompanying free tutorial series on how to make it so I think that's a good start. Although I can't lie, seeing that this game alone has a 98 part video series is really putting it all into perspective for me lol

It is tempting to jump into GameMaker since they like to emphasise that you don't need to write code to make games but I know from experience that it's always better to learn how to do things the more technical way.  I would like to be able to write code and have more control and understanding over what I'm doing.  I suppose when I hit limitations with Pico-8 I can then move that onto another platform.

I appreciate your reply! The only skills I have that could be useful for game making right now are music and sound design, and writing I guess. My sister is a talented artist and when I told her I wanted to make a video game she was on board to do the art so that's nice too lol. 

I guess an hour a day is what I can give to game-making right now.

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Wow, you don't even know how much nu-Slipways I've played without realising this was its origin. Really inspiring.

Hi guys, 

I'm sorry as it's probably a tired question. I'm completely new to game development - the only programming experience I have is a couple years of VB.net from highschool... 15 years ago? I don't remember much apart from the fundamentals. I've been really inspired by the projects on itch.io, I seriously love what people have been making and it really has made me love the medium of video games again.

 Anyway my question is, for a complete noob, where do you think I should start? 

My goal is to make short, simple 2d games. I'm not very ambitious with my visions, I love small-scale games with (seemingly) simple mechanics.

 After getting to grips and studying the basics, I would like to make a breakout/arkanoid type game which I don't think is too ambitious (but then again, I have NO idea). I've done a bit of research and have landed on 3 options - Godot, Pico-8 and GameMakerStudio. I only have the time and focus to learn one. My heart is saying Pico-8 but I would like a bit of reassurance before jumping in as it will be hard for me to jump out. Will I learn transferrable skills by using Pico-8? I suppose I'd learn the basics of game design at a minimum, but would I be able to quickly adapt to another language/environment should I need to? I would appreciate any advice! Much love.

it's beautiful

lovely little game, quite hard for me to get the hang of but i enjoyed getting there in the end

aaaaaa I was so into this and then it reminded me it was a demo.  can't wait for the full version!

This was unbelievably good. Brilliant work. 

fantastic

wen brake dlc

has a lot of potential, really satisfying stuff

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Enjoyed this! short and sweet and gave me the unearned feeling of achievement and progress for which I interact with these types of digital wallpapers. 

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this is amazingly high quality, honestly one of the best games i've played in a long time. front-to-back you got it right. love  the art direction and all the details, especially love the squelchy sound when you're pulling back on the cue snail. seriously, well done on this! i will buy it on paid release.

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Really fun, great concept and execution. 

fun concept!