Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Looking for feedback: Hell Manager – idle management in hell 😈

A topic by ArakunGameDev created 50 days ago Views: 171 Replies: 8
Viewing posts 1 to 4
(+1)

Hi! I’m working on a game called Hell Manager. I’ve just released a prototype (you can download it or play directly in your browser on itch.io). It’s an idle arcade management game where you become… the manager of hell, and your main goal is to find ways to get promoted!

Just like in any corporation, you start from the very bottom — as an intern clicker! Your main task? Reaping souls using a brilliant app called SoulCollector.exe, coded by the nerdiest demon programmers! 😈

Are you ready to click a single button for eternity, or is your soul too rebellious to obey?

Link to the game/demo: https://arakungamedev.itch.io/hell-manager (This is still a prototype, but I did my best to make the gameplay experience as enjoyable as possible for testing.)

I’d love to get your feedback — especially on:

  • Is the gameplay engaging from the very first minutes?
  • What do you think about the game’s atmosphere and humor?
  • Does the gameplay feel satisfying?
  • How do you find the interface (is everything clear and understandable)?
  • Any issues with interaction or something that feels confusing?
  • Is there anything you feel is missing or that would make the game better?

What’s included in this version:

  • Introduction
  • Level 1
  • Prototype boss fight!

I’d be extremely grateful for any comments and feedback! Thanks a lot and good luck with your own projects!

Hey Arakun

yeah i liked the gameplay and the humor :D

... the sound when the little devil speaks destroys my sound boxes... 

... the "emails" in another language are iritating ... mabe that's a feature not a bug

- the feeling of ... what the heck you get when you see "how much you need to do to reach level 3" is great ... or a hint there must be another way... it's funy

- before the battle with the autoclicker there was a short moment where i lost track of "how to open the right email and find the... autoclicker" (maybe that can be improved a bit don't know)

overall it enjoyed me for the beginning (not sure if it would to so for longer periods of time)... 

I would not only introduce one character but maybe a few... to make it more interesting maybe... someone from hr as well or something... but overall I had fun

Hey TheFrog :)

I'm really happy you enjoyed the gameplay! :3

Firewallius was actually meant to be a bit annoying—even his voice—so I guess that's working as intended xD But maybe I should tone it down a little. As for the emails, I'll check that again, because I thought they were already displaying properly when you change the language. Thanks for pointing it out, I'll make sure to test it more thoroughly.

Level 3 was supposed to give that feeling of frustration and like you're wasting your potential just clicking a button. I wanted it to push the player to fight for themselves, not to waste their potential, to take a risk and find a better way—even if it's in hell :3

About that moment before the autoclicker fight—good catch! I might add an email earlier on that hints there's someone who wants to help you, but you have to be careful not to raise Firewallius' suspicions. There are a lot of possibilities here, thanks for the idea!

As for the characters, I actually want to make a whole HellCorp team of bosses you'll have to defeat to get promoted. I want every boss fight to have its own unique style and vibe.

Thanks so much for this first feedback on my game! The project is just a little over a month old but I'm really putting my heart into it. Feedback like yours helps me a lot, so if you have any other ideas or want to test new versions, just let me know!

Cheers,
ArakunGameDev

Hey Arakun,

yeah I really think you're on the right track and what you have planned worked out at least for me. And I will play as soon as you have any updates. I like the whole "coperate bullshit vibe" just some stuff this would pop into my head (but are well known by most):

- unnecessary meetings (Where you have some stupid powerpoint presentations everybody is bored but must sit through it) 

- a performance report with someone who barely knows you

- hr onboarding tasks: fill in this formular for me with lots of unnessary details which are hard to find out... can be sent back a few times

- the company newsletter (which everybody pretents to read, but which mostly gets deleted)

- a hellsih version of a "we are in a group meeting and enjoy each others company so much... lets talk about how we define trust"

- the social media company "w.." that goes beserk on linked in

- and maybe some kind of satire that "hell copied from the best companies" out there... because even the devil himself could not come up with some as diabolic as that

... think you will have enough ideas of your own though - yeah think you must have some variations in the way the bosses and feel like the game would benefit from characters "that will grow to your heart" for example Firewallius... if he is just there for one time and then vanishes once the the next boss pops up... it might be harder to care about the characters. Think also to tease some of the characters early on might work wonders. (so there is office rumor about ...)

Hey TheFrog,

Thank you so much for this really long and valuable comment! You gave me some great ideas on how to make the gameplay even more interesting. The idea of a “performance review” or pointless meetings especially made me laugh—immediately gave me The Office vibes, like when Michael Scott runs a meeting xD

As for the characters, I really like the idea that bosses could return later, or that maybe you can “spare” them after a fight—so players can get more attached to them. I’ll definitely think about how to weave that into the story, so that each character gets their moment to shine and leaves a mark.

Thanks again for the inspiration! I’ll let you know as soon as there are any updates or new versions to test.

Hey TheFrog,

I just uploaded version 1.0.1 today — feel free to test it and let me know what you think! :3

Hey Arakun, 

new intro with the contract feels great! Afterwards the starting dialog with Firewallius could be maybe altered a little bit more ... just the introduction (for me i felt just a tiny bit to long after already having some introduction to the cooperation). The language of the emails still wasn't englisch (in case you wanted it fixed) and when opening them the autoclicker was directly there to see - (so it was kind of spoiling the joke) ... but as i said ... intro withc contract is quite enjoyable :)  

Hey TheFrog!

I'm really happy you enjoyed the new intro :3

Right now, I’m working on character concepts and planning to revise the dialogues.
In the updated version, it will be Lilith – the Head of HR – who recruits the player in the intro.

The idea is to build a hellish corporation inspired by Christian mythology, with Satan as the CEO of HellCorp :3

In Level 2, the player will meet the full team: Beelzebub, Mammon, Asmodeus, Leviathan, Legion, Lilith, and Mephistopheles – each one managing a different department and having their own unique personality.

Thanks again for your feedback – it really helps me improve the game!

Right now, I’m working on character concepts and planning to revise the dialogues. In the updated version, it will be Lilith – the Head of HR – who recruits the player in the intro.
The idea is to build a hellish corporation inspired by Christian mythology, with Satan as the CEO of HellCorp :3
In Level 2, the player will meet the full team: Beelzebub, Mammon, Asmodeus, Leviathan, Legion, Lilith, and Mephistopheles – each one managing a different department and having their own unique personality.

This sounds amazing! (and like a lot of work !! ^^) glad and I could help and curious for your future updates :)