Syto's Hell is an engaging 2D adventure RPG that takes place in a mysterious version of purgatory. The game is shaped by the choices players make, which can either shape a compelling story or lead it astray. It features a nostalgic pixel art style that calls back to classic retro games, but it packs a unique twist with its turn-based bullet hell combat system. This means players face intense, fast-paced fights where they must dodge a barrage of bullets while planning their next move. The storytelling is crafted to keep players hooked with intriguing characters and unexpected plot turns, all set to an original soundtrack that amplifies the game's mood and atmosphere. The music, composed specifically for this game, helps bring the dark yet captivating world of purgatory to life, creating an immersive experience for those who dive into the story.
My name is Akram, and I am both a game composer and someone who dreams of writing fantasy stories. I’ve spent years trying out different programming engines, experimenting with creating games on my own. After some trial and error, I found my home in Godot, a free and open-source game engine that fits my needs perfectly. Since then, I have developed several demo projects to test ideas and learn more about game development. Out of all those early experiments, I kept returning to one idea that stood out—Syto's Hell. It is, in my view, the project with the most potential, blending all my passions—music, storytelling, and game design—into one.
To bring this dream to life, I’ve already built the core coding foundation for the game. However, I quickly recognized a glaring truth: I can’t do this alone. A project like Syto’s Hell calls for more than just one person. I need passionate programmers who want to join me on this journey, someone who can help flesh out the game further—either by building on my existing code or starting fresh if they prefer. The goal is to find someone whose ideas and skills can push the project forward faster and better.
My hope is that this setup allows me to focus on my strengths—creating music, writing the story, and shaping the game’s overall design. I’ll be free to pour my energy into crafting immersive music, developing interesting characters, and fine-tuning the game’s narrative flow. Of course, I want to support the programmer in any way I can, whether that’s through brainstorming, providing art assets, or offering feedback along the way. With this approach, I can ensure that the parts I excel at come through clearly, while the technical side gets the attention it needs from someone equally passionate.
Speaking of art, I want to set your mind at ease. Nearly all the visual assets for Syto’s Hell are already handled. About 98% of it is ready to be used. This means that the gameplay, story, and sound are the main areas where I need help, not the art. So, anyone interested doesn’t have to worry about designing characters or backgrounds from scratch. That’s already taken care of, giving us a solid foundation to build from.
All in all, this project is a passion project that I’ve poured my heart into. It’s a story-driven game that combines classic aesthetics with challenging gameplay. But I know it’s a big task for one person alone. That’s why I’m reaching out. I want to find a programmer who believes in this idea as much as I do—someone eager to help shape the future of Syto’s Hell and turn it into an exciting, memorable game that players will love.