This thread will be primarily intended for collecting ideas and brainstorming (hah) on environmental interactions you'd like to see in the nearest big update, or fits the general theme but is too large an idea to include soon. Things like abilities that interact with the surroundings in some new way to create hazards or unique situations, behavior you would expect or enjoy seeing from interactions between various combinations of different skills, objects, tiles and creatures, and new/modified objects and items that would fulfill various functions to flesh out the experience.
Please feel free to chime in regardless of how outlandish or minor the idea is :)
Some to start;
Characters in wet tiles such as the river or in heavy rain being more conductive to electricity. Increased damage or increased range/likelihood to jump between wet targets? *Maybe an additional stun effect?
Water when hit with sufficient enough heat can blast a plume of steam
Lava manipulation abilities that when interacting with water creates obsidian, lights fires on grass and other flammable materials,
Casting Fire Pillar on top of a tree slowly turns it into the center of a fire tornado
Abilities like Earthquake that disrupt tile formation create cracks in wall tiles, shatters nearby glass and can cause debris to fall if there is a ceiling overhead.
Tiles should have a realistic amount of resistance to force I.E. Dragon Breath seems like it should effectively funnel through a tight alleyway if started inside of one but be directed to the sides if targeted straight at a wall. On the other hand solid and strong enough projectiles should be able to penetrate certain materials with enough strength. Abilities that create blasts should leave progressively more of a crater with debris strewn from the center. This sounds hard lol, here just develop a whole simulated physics system by October :D
Back to basics: Throwable pots, tables and chairs! Other improvised weaponry picked up off the ground or salvaged from destroyed furniture. I'd like to be able to hit something with the leg of a table or chair if the tooltip is going to mention it :P
I'd also like to be able to move furniture around somehow to create obstacles and barricades in a potential desperate situation, and for enemies to surprise me in how they might break through said obstacles.
Ability to drop a torch on flammable surfaces to get a fire going
Bombs. Bombs. Dynamite acceptable. But bombs.