Updated the comment section to a discussion board for convenience. Post any bug reports you may have for the game below, and I’ll get them fixed as soon as possible!
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Hello, I liked the game, but when I was walking along the Gutslut path, I came across the fact that the game was softlock, there was a dialogue from the Truth, and when attacked from behind, the game does not respond. I don't know where I made a mistake and accidentally triggered an item related to the Truth. A guide would be nice.
Hello, i found some bugs to report:
In the gutslut ending you can softlock yourself, if you eat a prey in the cell and exit the basement, it just repeats the scene that played before you entered it with Anne digestion;
If you tries to drink the prey mixture outside of the lab it will just dissapear from the inventory;
In the garden before old house you can speak with a girl, and if you stay higher than her she will endlessly tries to go through you;
In the museum prey mixture scene doesnt work, cause you are not in the laboratory.
In the museum Dr. Lambert's sprite is staying on the screen, and wont dissapear
Also there is no option in museum to replay the scene of Nala eating Anne/Nala eating Mika after the piano. There is also no way to view egads ghost cameo scenes or replay her secret ending (one of my favourites scenes of this game).
I've come across three bugs but they seem to be related only to JoiPLAY
1. After progressing the story far enough the title screen instead crashes and shows this error: "os.userinfo is not a function". I have to disable the PreTitleEvents plugin to play
2. In the repeating corridor in the top right of the mansion, after getting caught by the ghost the game crashes and shows this error: "nw.App.quit is not a function". I'm assuming this event is suppose to force close the game, but it's likely the script isn't compatible with JoiPlay? Not sure
3. In the basement after talking to the ghost with the glitchy head(?) in the top right for the third time, the event will crash out and show this error: "os.userinfo is not a function".
Not sure if these are something you'd be interested in knowing but I figured you'd like to be at least made aware of.
Somehow, by going down the stairs on the left I climbed them all the way down. It was quite annoying going back up because of the low speed. At the very least when I reach what I assume to be the middle point from below, the transition worked just fine.
Also, the lady that offers a hug in the final part of the game, for whatever reason, her sprite remains whenever I reject the hug.

Found two bugs regarding some endings. Though for the first one of them, I don't know if its really the bug or intentional, but either way, I honestly hope doesn't get patched cause it seems pretty fun.
1. During the part of the Soulless Ending, if you save your game as Unknown and then complete the ending. When you come back to that loaded save as her. You can play as her throughout the game. Still will have the same dialogue options and cutscenes as Anne but still fun to play as her in the whole game in the form of an overworld sprite~. Or a full on update if possible, though that may be asking for too much. Still a fun thought though~
2. After you complete all 4 of the secret codes for the Artifact Ending. After you unlock the door to the basement and get the option to enter or not, if you choose not to enter. You walk away, and then the screen get stuck in black void. Only ever reverting back to normal after closing the game. Is there something wrong in the Artifact Ending?
Forgot two others! The third I found was in the gallery/museum, where the True ending's name is shared with the same name as the Glutton's Ending (Ending 2). That name being "Gutslut" which should be for Ending 2
The fourth I found was regarding the mirror not matching your character's appearance when she gets her clothes back after defeating the Beast. Any mirror you look at still reflecting Anne with her massive plump breasts despite wearing new clothes in the aftermath.
Finally got all the ending and didnt encounter anymore bugs on my way!
Thus i want to ask you to add piano room vore scenes to the gallery, it is the only 2 scenes that are missing from it, and it requires you to finish most of the game just to replay any of them.
Also it would be really niece to have a skip button to a hide and seek segment of the endings in the gallery.
This one's not game breaking but it does appear sort of odd, considering the intentions of the character involved-
In Mika's dungeon after you get the Bishop Key, at the part where Mika starts running after Anne, Mika's activation is set to Player Touch instead of Event Touch, in both rooms where she chases Anne.
In my opinion, this is an excellent game beyond imagination! However, there is one aspect that puzzles me. Perhaps I have overlooked something or it might be a bug?
My current status is:
Items that haven't been put to use yet include the camera and its photos.
I noticed an item in the water displayed on the right side of the garden, but I am unable to obtain it.
One thing that puzzles me is:
After accepting the requests of the vengeful maid, the hungry pink-haired maid, and the maid who regretted devouring the person she had embraced, I returned to the small room where the maids slept. Diana would appear at her bed with her big belly. Contacting her at this time would display "You have a brief moment of recognition. Looks like Diana did make it." If I interacted with her again, she would just burp but say nothing. In my memory, apart from knowing her name when investigating their beds, there were no other scenes related to her, so I felt very puzzled.
English is not my native language, so I used a translation software to translate my speech, hoping it will be easier to understand.
The camera and photo it produces is used in all but the soulless route. You need it to get one of the books with the help of the Shoe Ghost.
The photo from the fireplace is another photo used to get a book, i dunno what you mean about them being unused?
The item in the right side garden only becomes available after getting an ending to the game.
Thanks for the answer : ), maybe my translation was wrong or my expression was wrong. What I'm trying to convey is not that these things are useless, but that I found bugs (maybe?)at what time. I'm not stuck in a scene, I know where these props come in.
What I'm puzzled about is: seeing the MC's reaction I feel like she should have met Diana, but in my memory the MC never seemed to have touched Diana before, so I wondered if I missed a scene with her, or if Diana appeared early,
I am stuck on the old clock hand too, i've interacted multiple times with every clock that i can find (a broken clock after maze, a clock near fountain, two working clocks in a red room, a third clock from that room, that says that anne doesnt want to come back), but it doesnt do anyting, clocks in the mansion dont work too.
Also, in the description you mentioned, that there is the new ending, but red light in the gallery doesnt say anything about it
Nora doesnt repeat what items she needs, so that could be a problem.
Thou, I tried to interact with every flower that i find, but its no use. Maybe it is connected to the fountain's item, but i dont know how to reach it yet, or maybe there is an actuall flower that i can pick up, but its really hard to tell which one.
Three things, though I think they're likely easy to fix
1. Interacting with the Lantern event in Mika's dungeon causes the event's sprite to turn into what seems to be a manhole cover, before it gets picked up
2. Part of the counter (in the room where "Mole" is) is a tile that Anne can walk on. It's the one with the two coloured bottles on it.
3. As a player fascinated with flavour text (hint hint), I have found a game-over that is accessible while playing as Anne, but is also accessible while playing as Nala if you don't immediately go to the basement. In this scene, Anne appears, no matter who you are playing as. Unsure if this is intentional or not due to the fourth wall break, but just wanted to point it out in case its not intentional.
Found some minor (mostly) bugs in the outdoors section of the gallery (v1.1.0_03):
Viewing "Pitfall" causes Anne to be able to walk through solid objects.
Viewing "Rito 3 (Chase)" causes the BGM to stop playing, even after the scene ends. The BGM returns upon exiting and re-entering the room.
Viewing "Rito 3 (Chase)" also causes this version of Rito to jump one space to the right. Do this enough times and she will get stuck in a tree and be out of reach unless you reset her position by exiting and re-entering the room (Although using the "Pitfall" walk-through-walls bug described above, you can reach her again, and even take her to the other side of the map if you view the scene enough times lol)
Hello, I found a small bug in the hide and seeek section with Mika (room right after we got a lantern). It's strange, but one of the walls doesn't have collision. It's not giving any advantage or problem to player, but just looks a bit weird... Latest version, available here, at itch.io
Here's screenshot:
