Found some minor (mostly) bugs in the outdoors section of the gallery (v1.1.0_03):
Viewing "Pitfall" causes Anne to be able to walk through solid objects.
Viewing "Rito 3 (Chase)" causes the BGM to stop playing, even after the scene ends. The BGM returns upon exiting and re-entering the room.
Viewing "Rito 3 (Chase)" also causes this version of Rito to jump one space to the right. Do this enough times and she will get stuck in a tree and be out of reach unless you reset her position by exiting and re-entering the room (Although using the "Pitfall" walk-through-walls bug described above, you can reach her again, and even take her to the other side of the map if you view the scene enough times lol)
voidkari
Recent community posts
Three things, though I think they're likely easy to fix
1. Interacting with the Lantern event in Mika's dungeon causes the event's sprite to turn into what seems to be a manhole cover, before it gets picked up
2. Part of the counter (in the room where "Mole" is) is a tile that Anne can walk on. It's the one with the two coloured bottles on it.
3. As a player fascinated with flavour text (hint hint), I have found a game-over that is accessible while playing as Anne, but is also accessible while playing as Nala if you don't immediately go to the basement. In this scene, Anne appears, no matter who you are playing as. Unsure if this is intentional or not due to the fourth wall break, but just wanted to point it out in case its not intentional.
This one's not game breaking but it does appear sort of odd, considering the intentions of the character involved-
In Mika's dungeon after you get the Bishop Key, at the part where Mika starts running after Anne, Mika's activation is set to Player Touch instead of Event Touch, in both rooms where she chases Anne.