Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Looking for Feedback on my Itch.io page (Destroy my game please)

A topic by sezereth created 89 days ago Views: 199 Replies: 7
Viewing posts 1 to 5

Hi,

I am wondering why my page was at the top of top-down-shooters for a while and now is almost unfindable there. Also my CTR is only 1%.

Could you go to my page and let me know why you would not go to download the game?

Like is there anything offputting or uninteresting to it?

Should i select different gifs, screenshots etc.?

I am mostly looking for playtesters and feedback on my game. As i want the core combat loop to be rocksolid (and i think its on a good way there) before adding story, progression, etc. features.


As a teaser/bait here have a gif:

(1 edit) (+1)

Wow, did you write this game with FPC? I used to be a big fan of Pascal many years ago :)
The game seems to work, the graphics is beautiful.

There are some bugs and strange behavior but I do not think they negatively affect download rate,
I think 1% CTR is not so bad for an average game here, my own game have similar CTR.

You MAY want to avoid direct mentioning of a certain forbidden ideology on your page
(even though I understand that it is directly relevant to your game),
since it might (in theory, IDK if really it happened) put off some people and algorithms.

Thanks so much for the feedback!

It's not Pascal, but something similar antique, gamemaker 8.1 and I started work on this around 14 years ago with around 12 years of a pause in between until recently. So the codebase is quiet ancient but I am seeing how far I can push the old legacy version.


Fighting fascism is something I personally think should be on everyone's agenda (obviously not with violence), but I can understand if its too provocative for a store page. Thanks for the tip, I will try and see if removing it will help.


And thanks for a reality check on the CTR.

(3 edits) (+1)
Fighting fascism is something I personally think should be on everyone's agenda (obviously not with violence), but I can understand if its too provocative for a store page. Thanks for the tip, I will try and see if removing it will help.

Honestly, I disagree with removing it.  I'd leave it there.  If it's core to your game's message, which it seems like it is, I don't think it would really be beneficial to hide it; it's going to become obvious pretty quickly once somebody starts playing.  Someone who is turned off by that would just stop playing right there anyway, but putting it right up front might actually garner more interest.  If you feel strongly about it, then if anything, double down on it.  This is your game and your creative vision, after all.

I do think the #fightfascism hashtag is unnecessary since that's purely a social media thing, but you could call the game KILL ALL FASCISTS and I wouldn't think it's too much.  Of course, others' mileage on that may vary.

(1 edit) (+1)

Visibility is zero on Itch unless you're one of the top games of all time on the site, so don't worry about that.  There's not much you can do about it inside of Itch itself.  None of mine get much attention or have much better than 1% CTR, either.

The game does look really cool and I'd like to try it out when I have some time, but I do think the page could be improved.  The following are what stuck out to me as opportunities:

  • It's very long.  For a start, I can see that you have an in-game tutorial, so I don't think you need the instructions on the game page.  Offload these into a text file or a thread in your forum.  Also, consider using a bulleted list (or more than one, with headers) to highlight the main points.  For example, the companion seems to be a key feature, but it's buried in the middle of the page.  I'm undecided as to whether the illustrations are helpful here, but they do take up a lot of space.
  • You have a lot of mixed bold and italic faces, which I find hard to read.  I would suggest using regular typeface most of the time.
  • I don't think you need the outside links here.  These can go on your creator page.  Definitely remove the plain Google Drive link; it's not even clear what this is for.  If there's documentation that you need to include, either include it with the game download itself or add it separately to the downloads section.
  • A 13-minute gameplay video is fine to have as a supplement, but I think your key trailer should be no longer than a minute and just rapidly hit the highlights.  If someone is just browsing and hits on your game, that is probably what they want to watch.
  • The screenshots look a bit similar at a first glance.  A short trailer could probably take the place of the GIFs, and I think the rest would work better without the logo and subtitle.  Maybe include something else that would break up the series of images a bit and communicate something different about the theme and gameplay, like a still of the propaganda tower tutorial at 0:56 in the video, or a shot of an inventory/subscreen, if there are any.

Thanks so much, very good feedback.

I have already reworked the text to make it shorter and put all controls in a forumpost. Moved the Companion to the top.
I need to cut a trailer, but i need to find a suitable program for that first. Currently its obviously a gameplay video.
As only one video can be linked as a main video, where would you put the gameplay video? in the text?

(+1)

whats the link to your page?

Hi it's


https://sezereth.itch.io/pandora-legion-of-2