mechanics remind me of Not a Hero.
Cool setting.
sezereth
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Thanks a lot UsGrig.
I have taken your suggestions into consideration and improved clarity of the Tower message + made the bullet spread show only once.
Regarding the move/shoot, you never know when someone picks up which weapon, some simply stick with the sniper or mp i have found for example. So having a few more points where you remind them that you can only shoot OR move with MGs for example is good (i had someone vocally complain about the "bug" that he couldn't fire the MG from hip during a recorded playtestsession :D)
Hey mate. You were completely right, there was a bug in the mouse control for triggering shots. It now works really well.
It also lead me to fix it for the enemies.
So they also now rapidly fire when running (I guess that makes it even harder :D).
Anyway I continue tweaking.
I would still love if you could revisit v85 for 10 minutes and give it another chance.
I also fixed some of your other complains (quotes, etc).
And in theory the graphics glitch should be fixed as well.
Let me know
Thanks so much for playing and for your comments.
It felt really painful to watch.
The mixture of you being ignorant to all the information that the messages give and then complaining sarcastically about the things that the popup messages tried to tell you ( the main mechanic of focusing your shot with pistols and rifles) is just soul crushing.
I guess if i wouldnt be the dev and know how many cool subsystems are implemented here to make the enemies and weapons and everything feel really tactical, i would have got a good laugh out of you destroying the game.
I dont know why you are seeing stuff outside the actual room, it does not happen on two of my laptops, with monitors or without. I assume its either OBS or you have a resolution bigger than 1920x1080 which i didnt account for yet (would be great to know though).
You know my biggest Problem is onboarding, as many people dont want to read, so every thing is minimal text. But with any kind of novel mechanic, it requires a bit of experimenting for the player to find things out if ihe doesnt want to read. You seem to have "read" but ignored the fact that you can actually focus your aim when you hold your mouse, to be super precice. It says it in the quotes and in the tutorial. Its a main mechanic. It says RELEASE to shoot. You actually complain about it not shooting when you hold the mouse.
It even says it on the Itch page.
So if you have any idea of how a player like you would understand this mechanic, i would appreciate.
I also didnt buy any asset pack. The environment is custom made by UnfuneralOD and the chars and animations and effects by myself.
The sound has a short looping bit at the beginning on pupropse as it enters the main loop with a deep trombone once you kill the first enemy. Thats a dramatic effect to entertain the player, which i understand doesnt work if you are still making fun of the HUD and everything for the first minutes without interacting with the game.
Anyway, i understand that i as a developer need to come up with a better onboarding that works for every kind of players.
Thanks so much for showing me the problems.
Mate, thanks so much for the kick in the ass. I sat down and fixed this now. Zoom works smoothly, shake adapts to zoom, resolution works fine, i will update map sizes to get rid of some tiny black borders here and there, but the whole "view" now is as intended.
v84 is updated.
Happy Gaming, my friends!
Hi Atas,
Sorry for the bad onboarding experience, I have worked on it since.
You can simply stay close to cover to be protected and you can simply stay there and shoot from behind cover, still receiving partial protection. Moving it of cover is only useful when you want to change position or when you get flanked.
The game rewards using cover efficiently and planning your next moves. But I fully understand that I need to communicate this better in the onboarding process.
I have since seeing your stream already reworked the early levels to make them more straightforward for a new user.
So I now are more confident that a new player will have a better experience (and all players who have feedback said, once you understand the pacing and mechanics of the game, it's excellent and exciting).
Thanks again for the stream, it taught me a lot about user experience.
Hi, this is a promising game. But as Hythrain said, its low on content/the content repeats and the deals are meaningless without basebuilding/progression.
The Combat ist cool, but also the perspective makes it not really nice to watch, as all units just agglomerate in one place. I would love for it to have more of a 2.5D perspective, where the units would actually be visible in combat because you had some depth. Gameplay could stay 2D, but for visuals a 2.5D / more isometric plane where they can walk would help.
The events reminded me of Bannersaga, which is cool. Once you have some other progression they will become meaningful and risk/reward will be intriguing. Setting is cool as well.
Keep it up, keep developing.
the Art and Sound and Worldbuiling is amazing. Except for the combat and enemies, it almost feels like two different games mashed up. One with this wonderful art, characters and story, and then the bullet hell with this innovative, interesting, but completely unrelated mechanic of blue and red.
I enjoyed the combat and the atmosphere, but it still seems a bit wacky. I also didnt find a way to exit the game without having to windows out and close the app.
Keep it up!
Thanks for confirming that, its a bit of a relief.
I will check out your game as well!
If you could let me know what exactly was hard to figure out in how to play, that would also go a really long way for me. As the tutorial has gone through a lot of rework after feeback. So is it missing information or is it just accomodating to the systems in place (gunplay, enemy behaviour, etc.)?
Thanks so much, very good feedback.
I have already reworked the text to make it shorter and put all controls in a forumpost. Moved the Companion to the top.
I need to cut a trailer, but i need to find a suitable program for that first. Currently its obviously a gameplay video.
As only one video can be linked as a main video, where would you put the gameplay video? in the text?
