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sezereth

176
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8
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22
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A member registered Apr 03, 2020 · View creator page →

Creator of

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Damn, thats my biggest problem, tutorialisation :/
You basically need to use the skills on the left to move your opponents in a way so their spells (the red sqaures) hit each other when the countdown is at 0 to kill all of them.

(use mouse for all interactions and 1-5 for selecting skills, shift for next skill and Space for moving the counter down by 1. Win by killing all Enemies in each level. You can skip a room in the settings menu if it feels to hard (though all are solvable often with more than one solution)

got stuck on the simon says minigame. I am probably just too dumb :/

Beautiful experience. Astonishing to see what a great team can pull off in such a short time. Keep it up!!! I died quickly likely because i played on a laptop mousepad and the wiggle was a bit cumbersome, but the whole atmosphere and especially the soundscape made up for it.

Cool vibes. Really enjoyed the setting, the art and the hilariousness. Keep it up!!

Thanks so much. yea tutorials are my weakness, i tried to focus on making it as selfexplanatory / soft guided as possible, and as levels are short and quickly replayed i thought it is fine to let people try around.
Thanks for taking the time to play.

Thanks so much. yea tutorials are my weakness, i tried to focus on making it as selfexplanaotry / soft guided as possible, and as levels are short and quickly replayed i thought it is fine to let people try around.
The art is  really Mrmo Tarius work, i just had bought the licence a long time ago because i loved the look of her tiles. But never got around to doing something with it (it comes in black and white :D) So i sat down and colored the tileset in a rush and finally put it to good use.

This must be my favourite game of the jam, so i actually didnt like the countdown :D Such a cool visual and audio vibe. I think i had a bug where the sawmill would not mine the ore. I actually lost badly, but can see myself returning and trying to optimize that layout :D
Fantastic work, guys!

I like the idea, but i think for a jam game, where people play lots of games quickly, its too complex (with all the stats and having to decide which ones to tribute when you dont even know what they mean). A simpler version for the jam with streamlined controls and sound could have had higher impact. But i think the concept itself is great and i encourage you to take this a step further!

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Pretty cool!

Pretty cool. Love turning enemies against each other ;)

Love the art. not so fond of the gameplay. Great job nevertheless.

Love the art. not so fond of the gameplay. Great job nevertheless.

Love how the character grows old!

Pingu!!! thats hilarious

Beautiful!!!!

Beautiful!!!!

Super Beatuiful, i didnt see any lag here and enjoyed everything in the game. Only bad thing: it didnt want to close and i had to go to your itch page then to the game again to come here, as presing quit and or refreshing simply got stuck in the game screen. Apart from that glitch this is amazing work!

Stylish! But i didnt get what the connection between the crosses does.

Yea, i already wishlisted it, just wasnt sure what the page here was for (whether i am missing something)

Wow on execution.

This is a super fun premise and gameidea. I just felt it a bit annoying during playing that the hitboxes were not clear or larger than projected, which made it a bit frustrating. Other than that: excellent!

this is a pretty enjoyable combo of a great setting and a simple idea. Well done!

Cool Idea!!!

is this a promopage only?

This is incredible. I see this becoming a full game for sure. Well done guys!!!

Art is amazing, gameplay is interesting, soundscape is beautiful. Keep it up.
At start I was only able to kill bats by jumping and luring them infornt of my shotgun towers, is that correct?

Fun Concept.

Haha, this is a solid all 5 Stars from me. Well done.

Hey, neat idea, but timing the punch and moving around felt really cumbersome. Like the way i wanted to interact did not match what happens when i press the mouse. I guess the challenge is getting good in getting the timing right? 

Hey, neat idea, but timing the punch and moving around felt really cumbersome. Like the way i wanted to interact did not match what happens when i press the mouse. I guess the challenge is getting good in getting the timing right? 

Haha, nice game, beautiful artwork. But too frustrating for me :D

Hey,
Cool concept, not too far away from mine :D 
But i felt it was too punishing when doing the wrong move accidentally, like when you have a plan and then by pushing the wrong button you get a tnt where you cant pull it away anymore, etc. I guess thats just fingermuscle training, but still as its not time related it would be cool to undo the last move to make it less punishing.
Keep it up. And if you ever wanna team up on a future tactic / puzzle game, let me know!

Great Stuff, i am not a fan of the soundscape, but i adore the drawn art! Interesting Game concept, though it lacks a bit of "decision" regarding the gambling cards. They feel simply like a way to improve your health, which for me wasnt even necessary by playing well and drawing lucky.

Pretty fun, once you understand that you shouldnt protect the wizard at the start, but rather collect some gems, upgrade and repeat :D

Bad ass!!

Ah, and what is that girl doing on the page here?

It is super beautiful. Always loved your artstyle. Though the Mountains (the ones shaped like a tent) break the beauty for me. Have you considered making them peaks instead of tents?

this is amazing. well done! love the artstyle and the sick humor

You should map Y to Act as well, as in Germany for example we have YXCV under WASD and Z is next to T. So its cumbersome to play.