Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sezereth

185
Posts
8
Topics
22
Followers
73
Following
A member registered Apr 03, 2020 · View creator page →

Creator of

Recent community posts

Thanks so much! Onboarding is my main Field to work on in all my games. And its the hardest thing to do, as it is so subjective.

Yea the triangular area. I had the feeling it would only blast the enemies in the circle around the cross.  Will have to try again at some point

Thanks so much for playing and your detailed feedback. All that is addressed in the full version and we currently work on more interesting environmental interaction and biomes to spice it up and make it engaging for a longer time. Pulling an enemy into a trap will also kill them, but there are currently not many occasions for that. We had to add the counter description in the text, as any hint for it didn't make it into the jam version. Did you get to the levels where you can actually choose between all 5 skills? That becomes quiet interesting, but it's too far in for most players.

Love it

Thanks so much!

Thanks so much for recording this! As always, seeing someone play and experience it gives the best feedback. Definitely learned a lot by viewing you play and will take that over into the full version.

Great stuff. didnt play till the end, but whats there looks great!

Thanks so much! That meeans a ton to us.

Thanks so much for playing and the kind words!! Any suggestions on how to improve the onboarding (without a wall of text) is appreciated.

Damn, thats my biggest problem, tutorialisation :/
You basically need to use the skills on the left to move your opponents in a way so their spells (the red sqaures) hit each other when the countdown is at 0 to kill all of them.

(use mouse for all interactions and 1-5 for selecting skills, shift for next skill and Space for moving the counter down by 1. Win by killing all Enemies in each level. You can skip a room in the settings menu if it feels to hard (though all are solvable often with more than one solution)

got stuck on the simon says minigame. I am probably just too dumb :/

Beautiful experience. Astonishing to see what a great team can pull off in such a short time. Keep it up!!! I died quickly likely because i played on a laptop mousepad and the wiggle was a bit cumbersome, but the whole atmosphere and especially the soundscape made up for it.

Cool vibes. Really enjoyed the setting, the art and the hilariousness. Keep it up!!

Thanks so much. yea tutorials are my weakness, i tried to focus on making it as selfexplanatory / soft guided as possible, and as levels are short and quickly replayed i thought it is fine to let people try around.
Thanks for taking the time to play.

Thanks so much. yea tutorials are my weakness, i tried to focus on making it as selfexplanaotry / soft guided as possible, and as levels are short and quickly replayed i thought it is fine to let people try around.
The art is  really Mrmo Tarius work, i just had bought the licence a long time ago because i loved the look of her tiles. But never got around to doing something with it (it comes in black and white :D) So i sat down and colored the tileset in a rush and finally put it to good use.

This must be my favourite game of the jam, so i actually didnt like the countdown :D Such a cool visual and audio vibe. I think i had a bug where the sawmill would not mine the ore. I actually lost badly, but can see myself returning and trying to optimize that layout :D
Fantastic work, guys!

I like the idea, but i think for a jam game, where people play lots of games quickly, its too complex (with all the stats and having to decide which ones to tribute when you dont even know what they mean). A simpler version for the jam with streamlined controls and sound could have had higher impact. But i think the concept itself is great and i encourage you to take this a step further!

(1 edit)

Pretty cool!

Pretty cool. Love turning enemies against each other ;)

Love the art. not so fond of the gameplay. Great job nevertheless.

Love the art. not so fond of the gameplay. Great job nevertheless.

Love how the character grows old!

Pingu!!! thats hilarious

Beautiful!!!!

Beautiful!!!!

Super Beatuiful, i didnt see any lag here and enjoyed everything in the game. Only bad thing: it didnt want to close and i had to go to your itch page then to the game again to come here, as presing quit and or refreshing simply got stuck in the game screen. Apart from that glitch this is amazing work!

Stylish! But i didnt get what the connection between the crosses does.

Yea, i already wishlisted it, just wasnt sure what the page here was for (whether i am missing something)

Wow on execution.

This is a super fun premise and gameidea. I just felt it a bit annoying during playing that the hitboxes were not clear or larger than projected, which made it a bit frustrating. Other than that: excellent!

this is a pretty enjoyable combo of a great setting and a simple idea. Well done!

Cool Idea!!!

is this a promopage only?

This is incredible. I see this becoming a full game for sure. Well done guys!!!

Art is amazing, gameplay is interesting, soundscape is beautiful. Keep it up.
At start I was only able to kill bats by jumping and luring them infornt of my shotgun towers, is that correct?

Fun Concept.

Haha, this is a solid all 5 Stars from me. Well done.

Hey, neat idea, but timing the punch and moving around felt really cumbersome. Like the way i wanted to interact did not match what happens when i press the mouse. I guess the challenge is getting good in getting the timing right? 

Hey, neat idea, but timing the punch and moving around felt really cumbersome. Like the way i wanted to interact did not match what happens when i press the mouse. I guess the challenge is getting good in getting the timing right? 

Haha, nice game, beautiful artwork. But too frustrating for me :D