Damn, thats my biggest problem, tutorialisation :/
You basically need to use the skills on the left to move your opponents in a way so their spells (the red sqaures) hit each other when the countdown is at 0 to kill all of them.
(use mouse for all interactions and 1-5 for selecting skills, shift for next skill and Space for moving the counter down by 1. Win by killing all Enemies in each level. You can skip a room in the settings menu if it feels to hard (though all are solvable often with more than one solution)
sezereth
Creator of
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Thanks so much. yea tutorials are my weakness, i tried to focus on making it as selfexplanaotry / soft guided as possible, and as levels are short and quickly replayed i thought it is fine to let people try around.
The art is really Mrmo Tarius work, i just had bought the licence a long time ago because i loved the look of her tiles. But never got around to doing something with it (it comes in black and white :D) So i sat down and colored the tileset in a rush and finally put it to good use.
I like the idea, but i think for a jam game, where people play lots of games quickly, its too complex (with all the stats and having to decide which ones to tribute when you dont even know what they mean). A simpler version for the jam with streamlined controls and sound could have had higher impact. But i think the concept itself is great and i encourage you to take this a step further!
Super Beatuiful, i didnt see any lag here and enjoyed everything in the game. Only bad thing: it didnt want to close and i had to go to your itch page then to the game again to come here, as presing quit and or refreshing simply got stuck in the game screen. Apart from that glitch this is amazing work!
Hey,
Cool concept, not too far away from mine :D
But i felt it was too punishing when doing the wrong move accidentally, like when you have a plan and then by pushing the wrong button you get a tnt where you cant pull it away anymore, etc. I guess thats just fingermuscle training, but still as its not time related it would be cool to undo the last move to make it less punishing.
Keep it up. And if you ever wanna team up on a future tactic / puzzle game, let me know!

