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(+2)

Love this concept.
I played in in the train on a laptop with touchpad, so i always had a mouse in mind and think with a mouse this rocks.
The core concept is ultra satisfying. I think you know what you need to do. Hire the most stylish artist you can think of, pump up the gamejuice, effects, sounds and tighten the controls a little more. Add some bosses and you got an amazing game for in between.
I could see this as a great mobile game.

(+1)

Add highscores, daily challenges with the same seed for everyone, to keep some long term motivation
Improve the color palette and up the highlighting of what does what. Sometimes it was hard to tell if a wall is active already and which enemy to dodge and which one is the one i used as a projectile.
Keep it up!

(+1)

Thank you so much for playing! I am happy you enjoyed the core concept of the game.

The highscores and seeded challenges are a great idea!! I 100% agree with you that the game needs a fuckton of polishing and juicing, especially with making wall effects more readable and making empowered enemies from those wall effects readable.