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Soulash

Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. · By Artur Smiarowski

Bugs on 0.2.2

A topic by wolfengange created Jun 28, 2019 Views: 506 Replies: 24
Viewing posts 1 to 10

Hi there!

- Text sometimes runs outside the message-box. (No wordwrapping) Happened also in earlier versions on different resolutions.
- Descriptions about abilities is sometimes confusing. Example: "Healing wave": It says smth like: "3 Range around you." Under that it is written: "Range 0." (Noticed that on several texts)
- In Pryg (Goblin base): Chasm is blocking your way on a bridge. Interestingly only after a goblin corpse was put there.
- Sometimes when clicking on an ability button, the green frame of the "target-icon" vanishes. Then  by unclicking, the frame becomes yellow. Then by clicking it again, the frame vanishes again. 

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1. I've noticed the word wrapping issue in one of the playthroughs, but I couldn't reproduce recently. Does it happen on smaller resolutions?
2. The range on Area of Effects abilities have two ranges, one is a radius of the area, and one is a standard "how far can you target" range. I'll see if I can make it more apparent in the texts.
3. I think the Chasm issue should have been resolved in one of the previous hotfixes, but I'll run around Pryg and verify there.
4. It might have something to do with range, any particular abilities this affects?

Thanks!

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Hi there!

1. Yes, it happened on smaller resolutions (windowed) and Fullscreen with 1920 x 1080.

2. Ah ok, so radius I understand ;) 

3. I know. Strange, that it happened now. (Never happened to me before.)

4. Not any affect, so far I noticed. It works without the frame. It is just visually confusing. (Ok, I think I misunderstood. I often experienced it with Immolate - because I used it a lot. But it sometimes happened to others as well...)

5. New bug: (probably) Ability "Winds of decay" (what a fun name) is not adapting to the openings, it also goes through walls, trees, etc...

Ok, there is another strange bug, which makes the game crash. It happened now the 2nd time, after I barely escaped from this "e" grey watcher guy and made it (probably still poisoned) to the Thick Wilds. It exits, then BugSplat opens and after I send an error report, I can restart and continue. I can do things like open the map and do the inventory stuff, but when the next "turn" starts, it crashes. This happens also after reinstalling the game. So several error reports had been sent, but I can also send the zipped save file, if it is of any help.

Please send me the zipped save folder at support@wizardsofthecode.pro

There seem to be an issue with some item, maybe related to a duplication bug that I've been trying to hunt down. It looks like one of the items either in your backpack or one of the AIs has been removed.

The crash will be fixed in v0.2.3 and your save will work when the patch is deployed (tomorrow or monday). Thanks a lot for sending it!

Nice :)

As for the word wrapping. So far I noticed, the text mostly doesen't wrap, when it has these forms:

<Player> hits <Enemy> in <body part> with <weapon> and deals x [Physical] damage.

<Enemy>, <Profession> hits <Player>...etc..

[Parry x%] [Enemy].[Profession] hits [Player]...etc...

Thanks I'll check it out.

And again the "Chasm is blocking your way" bug. This time "Kal Laduhr". Happened, after Dwarfen Corpses were on the bridge. So the spots on the bridge occupied by the corpses were not accessible anymore.

I got that one, will be fixed in the next patch.

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Something else I noticed, I don't know, if this is a bug. During a fight with a "Human traveller", the traveller was fleeing and I was following him -  into some small cave in the mountain, where he wanted to hide - very smart. Then we fight again, then he was fleeing again. That repeated up to the point, where he was fleeing and suddenly went asleep in the middle of the field. Sure he was tired, but became an easy prey, which feels odd after such a long run ;)

AI can drop unconscious when it accumulates too much fatigue. At some point, it can't do any action. I guess some people might like that kind of sadistic gameplay so I'll keep it until it's an issue balance-wise. ;)

Alright ;)

Farmer without "Status"-Spot in front. Sleeping. When I tried to attack, the message says: "Target is out of range for your weapons."

After reloading, the farmer is invisible, but his Status is still there, in the upper left. When I run away, after a while his status vanishes, then, when I return, the status returns as well.

Something like that happened in earlier versions in the Amazon Base (Upper Floor), so far I remember.

Did it happen in Mansfield or another map? Did you go to the second floor before that happened?

It happened in Mansfield Granary, so far I remember. I usually go to the 2nd floor for refuge, but I'm not 100 % sure.

Was that a new game started in v0.2.2 or were you around Mansfield before the patch?

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It was a new game. Version 0.2.2. The Farmer's name was "Clayton".  But I guess this is random...

Ok, probably last bugs for this version.

1) Intimidate Ability is always successful, yet it seems the foes don't run, but  turn around and fight again. 

2) Poisoned Arrow ability. I can shoot arrows having them in my inventory, but not actually equipped. They get reduced correct, but once I had 0 Arrows and still could shoot once.

3) Encountered one crazy rabbit in this "Road  Checkpoint building". It moved around and wouldn't stop. I could kill it though.

4) Darkfoot Watch: Also experienced damage  by some apprentice on the upper floor, while being on the ground floor. There was no Staircase close by.

5) On the outside I can get back my shot arrows. Inside the building of Darkfoot Watch they seemed to vanish. I used Poisoned Arrow Ability for them.

1, 2 fixed in v0.2.4

3. I'll look into AI during the weekend, it's hard to reproduce.

5 is not a bug, abilities consume required items on use (in this case arrow). You can get them when you make a regular attack.

In v0.2.3: Chasm fixed, winds of decay (and other cone abilities) targeting fixed, crash fixed (save game you sent should work), apprentice casting spells on different z-levels fixed.

Other bugs still on the list, will try to catch them for next patch. I can't seem to reproduce the message going out of bounds, if anyone can provide some screenshot with information about the graphics settings (borderless, fullscreen, resolution) that could help.

Good work! I hope I can make a screenshot. (Maybe with my smartphone, if not with my PC).

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Can confirm I have the combat text not occasionally wrapping around in my version. Honestly didn't notice till I saw this :P Would provide a screenshot but print screen still just gives me a picture of the main menu and I can't get the issue to reproduce reliably. Reloading the game seems to fix it. On Fullscreen, no borderless at 1600x900 resolution. The only messages that appeared bugged as I recall were the "hit (player or enemy) for X of Y type damage"

(+1)

Hehe, random, hard to reproduce bugs are my favorite. :)

I'll have to reserve some time to make a run or two and try to hit it, but considering it gets fixed after restart this might be a hard one to figure out.