Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bug with Forced Interrupt and Status Card

A topic by quantumodo created 20 days ago Views: 57 Replies: 2
Viewing posts 1 to 3

Hi, 

In the last turn of this game [0.5.9.78]-cable-ebony_maw-expert-(169)-(1163075323).json, I was confused and had the Stryfe minion in play against me https://marvelcdb.com/card/40163 I played Mind Scan, a Psionic Event that is also a thwart event (https://marvelcdb.com/card/40003). I think that the status card should have priority over the Forced Interrupt of Stryfe, but the opposite happened. 

This is what I think should have happened: 

- I play the thwart event. This makes the Confused go away. No thwarting is done. 

- I have played a Psionic event, so Stryfe's ability triggers. The effects of the event cannot be cancelled (they have already been cancelled by the Confused card) but there is an "and" so Stryfe receives one damage anyways. 

Thanks in advance!

Developer

Hi @quantumodo,

Thank you for your question and for sharing your save file.

In our engine, the event processing follows this sequence:

  1. Broadcast a “play a card” message (triggers “40032”).
  2. If the played card has a ‘thwart’ label, broadcast a “would thwart” message (triggers Confused).

Currently, we do not have plans to update this logic, as it is part of the core mechanics of the engine.

If you find any rules or FAQs that address your point, please let us know. We appreciate your feedback!

Hi, 

Thanks for looking into this. The pertinent parts from the rules are these ones:

***** Simultaneous Timing Priority — Some abilities have timing priority over other abilities. In order, the timing priority of abilities with the same triggering condition is: 

1. Constant abilities, delayed effects, lasting effects, keywords, and , , ,  icons. 

2. Status cards. 

3. “Forced Interrupt” abilities.

***** (From the Status Cards sections of the rules): 

Status card abilities have timing priority over all conflicting triggered abilities.

Thanks in advance!