Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi @quantumodo,

Thank you for your question and for sharing your save file.

In our engine, the event processing follows this sequence:

  1. Broadcast a “play a card” message (triggers “40032”).
  2. If the played card has a ‘thwart’ label, broadcast a “would thwart” message (triggers Confused).

Currently, we do not have plans to update this logic, as it is part of the core mechanics of the engine.

If you find any rules or FAQs that address your point, please let us know. We appreciate your feedback!