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Clients can't move objects in VR multiplayer using Unity template - Unity

A topic by MrLoadex created 36 days ago Views: 115 Replies: 4
Viewing posts 1 to 5

Hi! I need some help. I've been developing a VR multiplayer video game and have been struggling with relatively basic issues for over two weeks. I can't get clients (not the host/server) to move objects in a way that the server allows.

When a client tries to move an object, it appears to be moving from their perspective, but as soon as they release it, the object re-synchronizes with the server and returns to its original position.

Only the host can move objects.

I've already tried using Unity prefabs, and the problem persists.

I'm attaching some images of the object configurations.


Object Settings:


Scene's General Settings:

Moderator moved this topic to General Development
Moderator(+1)

(moved to the right category)

gracias

:C

C: