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MrLoadex

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A member registered Jan 07, 2023 · View creator page →

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C:

:C

gracias

Hi! I need some help. I've been developing a VR multiplayer video game and have been struggling with relatively basic issues for over two weeks. I can't get clients (not the host/server) to move objects in a way that the server allows.

When a client tries to move an object, it appears to be moving from their perspective, but as soon as they release it, the object re-synchronizes with the server and returns to its original position.

Only the host can move objects.

I've already tried using Unity prefabs, and the problem persists.

I'm attaching some images of the object configurations.


Object Settings:


Scene's General Settings:

Very fun, incredibly well polished details. But too difficult

Thank you! Next time I'm going to pay more attention to the level design.

Really thanks You!!!

Really thanks You!!

Hello! Yes it was a little strange.

The clues to cut the cable in the second room were the message to cut the cable and that the room is red.

Next time I'll focus a lot more on level design.

Thank you very much for having played it!!

I already added a track on the website, if you could replay it I would be very happy!

Hello, with the second bomb you must cut a cable, the rest of the tracks are in the room.

The third and fourth bombs are quite intuitive.

Thank You for your answer and your tame. You can jump at the stairs for salve the bug. Then You win!

Hola, es mi primer juego!