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Luna Engine MV

A script that modifies RPG Maker MV UI easily · By Archeia

General/lunatic help with Luna SceneBattle?

A topic by Desertbriar created Jun 25, 2019 Views: 396 Replies: 3
Viewing posts 1 to 2
(1 edit)

Hi, I'm not sure if this is the place to ask about user struggles learning the engine/user support but I've been messing with the base/Caz's demo and referencing the documentation. When I try to replace the actor command with an image that changes when you select, it just returns an error screen. I did something wrong somewhere but not sure what.

I've also added an image as the HP gauge but I'm not sure how to make it drain vertically. 

I'm also trying to add custom stuff like Olivia's break shield icon+countdown to the BattleStatus hud but I don't know what it would be called or if it can be done. 

And is Zaraku's bust menu going to be released as a public template eventually? I was planning on making a vertical bust menu too but it's okay if she isn't planning to release it.

Developer (1 edit)

Hi Briar, 

  • For the first one, it's because you added "" on the image section when there shouldn't be one. I also noticed  your conditions are possibly wrong. It has isSelect and condition twice.  
  • Without seeing the hp image I'm not sure how to help.
  • Use the snippet found in Individual Scene List section of the documentation. It should print all the possible windows existing in that scene.
  • Zaraku's bust menu is for their own project. The images are mostly to showcase what Luna can do from our artist contributors that don't do programming. However, I am working on something similar (but not really since we do different layouts) so it's something on the pipeline.

Thank you for the reply! I'll see what I can do later

Here's the hp gauge image: 

(1 edit) (+1)

Hi Briar, In the Luna Caz Demo, there should be a setting in Menu Status that shows how to do vertical display for gauges! Here is an example:


      type: gauge
        type: fixed
        value: 13
        type: fixed
        value: 408
        x: 0
        y: 0
        x: 0
        y: 0
      rotation: 270
      bind: true
        type: fixed
        value: 291
        type: fixed
        value: 46

I believe it's rotation that controls it.