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Looking for Player Insights on LonaRPG

A topic by taituhongkong created 98 days ago Views: 959 Replies: 4
Viewing posts 1 to 4
(+1)

Hey everyone,

I've recently been diving into LonaRPG, and I have to say—it feels like a truly unique experience. From the world-building to the gameplay systems and its distinctive art style, everything about it resonates with me on a personal level. Because of that, I’ve started working on a video project focused on the game.

That said, I don’t want to base the entire video solely on my own impressions. Truth is, I’m lacking other perspectives, and that’s making me a bit hesitant to make any definitive statements about the game. I’d love to hear from people who have actually spent time with it.

Where I live, people might know about LonaRPG, but due to legal or cultural barriers, very few openly talk about it—or they dismiss it entirely based on surface-level impressions. I’m fully aware of what I’m engaging with, and I’m approaching this project responsibly and with care.

So, if you’re open to it, I’d really appreciate it if you could share your honest thoughts. Here are a couple of prompts if you’re not sure where to start:

_What did LonaRPG offer you as an experience?

_What made you want to spend hours playing it?

_Was there a specific moment that stuck with you, for better or worse?

Thanks in advance to anyone willing to share. Every comment helps a lot, and your input could be a key part of shaping something meaningful.


Thank for reading and helping


                                                                                       

 

(+1)

I don't have much to say on the topic but i will keep it brief i got addicted to the nuances of the game as a game

other than that i just hang out in the game so to say.

(10 edits) (+1)

What keeps me playing LonaRPG is the survival aspect of the game. The game has unique expirience with the Health/Stamina/Hunger, Rest/Sleep mechanic, it is very fun to play around, especially because expirience gain is directly related to spending stamina which in combination allows to create your own gameplay loops of how you want to play the game and LonaRPG provides with that, there are a lot of ways to spend stamina and get food, you can kill stuff, beg, gather, prostitute, get a job, craft food and literally get infinite nutrition by combining Filth(MOD) and Omnivore trait which basically allows you to sustain indefinetly on your own vomit, usual food is still more convinient imo. I also like the stat system a lot, each stat affects different areas of gameplay which makes them feel meaningful and strong, you want both put a lot of points into a single stat because of how helpful it could be and split because of different benefits which adds strategic aspect to build making. Other thing is that you could have even 99 in all stats and Lona would still feel unchanged regarding her power level to the rest of the world, you could still get easily overwhelmed and die, it feels like Lona doesn't necessarily becomes stronger with levels but different and adapted. The other big thing is that in this game you can use downsides to your advantage, like the Slave Mark increases your weakness which helps to beg more successfully, though it has a hidden mechanic that forces some of your begging interactions to fail automatically so i don't use it for that purpose, though you can see that as a cheap and considerable increase to your chance of successful begging that is not reliable. Imo the main downside to LonaRPG, despite incredibly deep survival system, is that the game lacks content to play around, a big part of the game is combat and personally i would like to see more activities not revolving around it so much but also combat too. I would love to explore more builds and playstyles if it could be a thing in the future.

Well, it seems we share the same opinion — the game mechanics are hilarious and absurd, but strangely captivating., Thanks, thanks !

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I got stuck in the youtube rabbit hole where a video of the gameplay surfaced in my feed, and it was interesting enough for me to look it up, but I had no idea it was an adult game from the video.

I have played plenty of adult games, so that didn’t scare me off.  In fact, I think the leading reason I enjoyed the game so much is specifically because it was an adult game, but not because of the adult content.  There are very few detailed guides or videos about the mechanics that you can easily find, which means a lot of the gameplay will be all about you discovering and feeling out the mechanics personally, and I find that to be thrilling.

A bit apples to oranges, but what got me hooked on LonaRPG is the similar feeling I get from playing monster hunter.  Every single weapon in monster hunter feels like playing a different game.  Not only did this game give me that similar feeling, but it did so with barely any equipment.  It’s not like you have 50 different armor sets where each peice can be heavily customized for every style of gameplay.  With just a trait system and a very small pool of equipment, many of which are not readily accessible at the start, you get a similar feeling of freedom in gameplay.

The greatest barrier for me was the controls and learning many mechanics.  Once things fell into place the game just clicked and I felt like I was discovering something new everytime I launched the game.  Whether it was a quest, unknown feature or service, new equipment, unseen creature behavior, or a different way to use existing tools.  As an example, I explored most of the world on foot before figuring out there was a fast travel system.  I had beaten the game and NG+ a few times before I found out about rental horses, which act as limitless temporary mobile storage units, and make it significantly more efficient to farm drops in monster caves without the need to return to town.

Even now after over 100 hours and 20+ clears I still don't feel entirely comfortable wielding magic.  The Ex hotbar, the gear swapping, the many different ways to leverage status effects, stealth with varying degrees of efficacy tied to trait/SCU placement and the enemy you are dealing with, the impact of various pairings of traits, even the use of sex as a tool for combat and pregnancy for NG+ both of which are more than surface level actions, survival and resource management components, and some quirky mechanics and characters gives players a completely unique experience.  It is incredibly varied despite being fairly compact.

The developer has access to an untapped creative space, because they can tell stories that cover topics that would be too dark or gritty for non-adult games, and they’ve embraced that.  While I wouldn’t say any of the stories are outstanding, and in plenty of ways they are disjointed, but it doesn’t stop you from wanting to see how they can play out, especially since many of them have branching possibilities.

It’s not perfect of course, and I would certainly love to see more activities, characters, groups or organizations, quests, and explorable land, and it feels like that has been the general direction of the game every update.  So I will continue returning to try out each update.  I also recognize the challenge that additional equipment poses to redraw a lot of art for existing events, and I’m not convinced that adding more equipment would be nearly as fun or balanced.


Edit* I should also add that I am a linux gamer, and the developers explicitly supporting linux really tickles my fancy.  It's not exactly related to the game, but it's absolutely one more reason I would support their efforts.