What keeps me playing LonaRPG is the survival aspect of the game. The game has unique expirience with the Health/Stamina/Hunger, Rest/Sleep mechanic, it is very fun to play around, especially because expirience gain is directly related to spending stamina which in combination allows to create your own gameplay loops of how you want to play the game and LonaRPG provides with that, there are a lot of ways to spend stamina and get food, you can kill stuff, beg, gather, prostitute, get a job, craft food and literally get infinite nutrition by combining Filth(MOD) and Omnivore trait which basically allows you to sustain indefinetly on your own vomit, usual food is still more convinient imo. I also like the stat system a lot, each stat affects different areas of gameplay which makes them feel meaningful and strong, you want both put a lot of points into a single stat because of how helpful it could be and split because of different benefits which adds strategic aspect to build making. Other thing is that you could have even 99 in all stats and Lona would still feel unchanged regarding her power level to the rest of the world, you could still get easily overwhelmed and die, it feels like Lona doesn't necessarily becomes stronger with levels but different and adapted. The other big thing is that in this game you can use downsides to your advantage, like the Slave Mark increases your weakness which helps to beg more successfully, though it has a hidden mechanic that forces some of your begging interactions to fail automatically so i don't use it for that purpose, though you can see that as a cheap and considerable increase to your chance of successful begging that is not reliable. Imo the main downside to LonaRPG, despite incredibly deep survival system, is that the game lacks content to play around, a big part of the game is combat and personally i would like to see more activities not revolving around it so much but also combat too. I would love to explore more builds and playstyles if it could be a thing in the future.