Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What Dreams We Left Below

The Bone-chilling Mystery Adventure under the ice-sheets of Elsinore III for the Mothership Sci-Fi Horror RPG · By SYSTEM_FAILURE

Triptech Game Jam Feedback Sticky

A topic by SYSTEM_FAILURE created 99 days ago Views: 88 Replies: 2
Viewing posts 1 to 2
Developer (4 edits)

Hello,

First of all, thank you for reading What Dreams We Left Below !

This topic will be dedicated to chat about any feedback you might have for the game :)) Anything you say here will be used to better torture future players, and potentially to remaster the module into a better, final version ! :0

We’re all ears,

Sinyi

(+1)

Hiya! Here are some notes I took while reading! 

The backstory for this adventure feels really thoughtful and well-paced

The homogen's description is horrifying. Very "thanks I hate it" (complimentary)

The character portraits are great. I'd love a little more "personality" direction for Junior, like with Claudius/Ophelia. 

Appreciate the tone of melancholy through this. 

Map looks fantastic. And easily legible. Really all of the art is A+.

Feels like there's a lot of unused space towards the margins of the pamphlet, I would have liked (at least for the digital) for everything to be a little more spread out -- it feels packed in (although haha I guess that fits the vibe). Or like line breaks before each new room description.

O2 rules are harsh. I imagine my players eating shit on O2. Not a complaint, just an observation. 

Pound of Flesh broke my brain, now whenever I see the cast of a Shakespeare I feel like I need to brush up on the play in question :D

really enjoyed this read and could see myself running it at our table! Great work!

Developer

Hi CIKRO!

I’m glad you seemed to enjoy the module :))

Truth be told, I also hate the homogen… (in a good way).

I would love to hear more of what you feel was lacking in Junior compared to the others. If I had to take a guess, maybe it’s the dialogue that’s less expressive than for the other two ? In which case, I could try and add more personality and individuality there!

I wonder how the printing will go if we eat more of the margins. I’m gonna have fun measuring some of my trifolds at home to see how they look like. The more space we get, the better we can make it(and the more stuff I can potentially add for v2…).

Thanks a lot for the kind words and feedback!